Illustrator VS Photoshop

Discussion of tools and resources for game developers

Post » Sun Mar 02, 2014 8:42 pm

After lots of graphic making, I saw Illustrator (by Adobe) is best in graphic design than Photoshop. I see that Photoshop should be only used for photo effects and editing, otherwise it difficult to make graphic with it.
On the other hand, Illustrator is easy and effective to use for any graphic design
Do you agree or disagree with me? I'm with Illustrator side, if there an graphic design expert who disagree with me, reply please.
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Post » Sun Mar 02, 2014 9:57 pm

Next time before you do that kind of statements, first make sure you know what you are talking about.
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Post » Sun Mar 02, 2014 10:05 pm

Agree with shinkan
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Post » Mon Mar 03, 2014 8:40 am

Well, you don't understand that there is a difference between pixel and vector graphic programs
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Post » Mon Mar 03, 2014 2:17 pm

IMHO.. Whatever floats your boat. That is, use whatever program you feel is the best for you and fit's the budget.

PS: I have to wonder though how are you able to purchase those programs? Not wanting to sound mean, but I remember your earlier texts concerning Construct price and the 100usd Dev-lisense fee from Apple etc.
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Post » Mon Mar 03, 2014 4:08 pm

Joannak wrote:PS: I have to wonder though how are you able to purchase those programs? Not wanting to sound mean, but I remember your earlier texts concerning Construct price and the 100usd Dev-lisense fee from Apple etc.


That was uncalled for... tsk tsk...


To the OP - I tried to get into Illustrator for the sake of the obvious scalability of the graphics... however I haven't had enough time to get into it enough. So I've used Photoshop mostly since I know how it works.

Just as the others said, whatever comes most natural to you is the tool that you use.

If you end up using Photoshop, keep it super simple (at least at first) and try to use Layers as much as possible. Separate elements so you can tinker on them individually. Makes it all a lot easier.
And also... Construct doesn't really display the PNGs as they show on Photoshop.. I'm not sure if the problem is on which end but some edges get drawn super weird so I've resulted to use the blending effect 'Stroke' a bit on the heavy side to counter the edge issue.
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Post » Mon Mar 03, 2014 4:18 pm

@mancini .. IMHO he'd better to look around for free tools. As far as I know there's nothing on Illustrator or Photoshop that can't be done with programs that are freely available and open source.

I know that a lot people are used to those particular tools and thus want to use them, but that's besides the point.
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Post » Mon Mar 03, 2014 9:10 pm

@Joannak -- That is true... GIMP works almost as well as Photoshop once you get into it, minor inconsistencies and stuff that Adobe has ironed out are present in GIMP. Also Inkscape should be a viable option for Illustrator... And there's tons of tuts for both of those.
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Post » Mon Mar 03, 2014 11:35 pm

Also there are plenty inexpensive and free paint programs that could be simpler and thus much easier to learn than Photoshop or Gimp. I kinda wish I could recommend some particular, but there are too many of them and I own PSP myself.

Concerning Inkscape. Here's link to my first drawing .. Yes, I installed Inscape to test and I wanted to make an minimal RPN-calculator (works at least on Chrome.
https://dl.dropboxusercontent.com/u/258 ... index.html
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Post » Mon Mar 03, 2014 11:51 pm

Check out the 2dgameart for programmers site and you will find many tutorials on using GIMP and Inkscape for creating game sprites, etc... http://2dgameartforprogrammers.blogspot.com/
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