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Post » Sat May 10, 2014 1:54 am

Hi guys,

I'm looking the developers who have experiences using C2, I would like that we share our knowledges how to develop occlusion culling for C2, when we found the good results, the research is over. We prefer to stay our own source, not as public.

Reward: Occlusion Culling for your future projects.
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Post » Sat May 10, 2014 3:06 pm

Isn´t that just a Polygon related thing?
Image
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Post » Sat May 10, 2014 6:00 pm

@Beaverlicious No, it is not 3D.
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Post » Mon May 12, 2014 12:07 pm

@Joannesalfa
Interesting. I have been wanting Occlusion Culling for some time now... but never dedicated enough time to get it done.
One of our gamejam entry could have been better with that. We just had too many objects and it made the game slow.
https://www.youtube.com/watch?v=UKiG4yn6TxY

Would you be kind enough to share your knowledge :)
Krish
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Post » Mon May 12, 2014 6:42 pm

@krish Thanks for your interesing, we love open world games that require object management as culling to save performance like AAA games do.

Let's wait to get more people to join this group and I will invite you (Use Trello for better organization and reference.) You should consider register Trello https://trello.com/ , it's not useless and annoying, we use it for video game planning and production, it was useful. Sometimes chat doesn't help due lack of organization. Maybe we can wait until 2 weeks, I will PM you.

my regards.
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