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Post » Wed Sep 19, 2012 1:18 pm

im created game called memory I use in game all world flags. But each flad needs a blank card so one flag has one card to flip. That cause problem when smartphone try load thoose all cards and game going to crash because memory is out of space. So i have lot that same sprites

Can i solve that problem?
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Post » Wed Sep 19, 2012 6:37 pm

In my memory match tutorial I used one sprite with two animations for all of the cards. One animation is the card back, with just one frame. The other animation has multiple frames, one for each card. Doing it this way means there is just one sprite to manage (and just one card back graphic for all the cards), which may make it more memory efficient.

You can download the completed game from the arcade, or from the first page of the tutorial.
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