I'm worried about the future.

Post » Wed Feb 15, 2017 2:20 am

Rayek wrote:@Blurymind
I am currently teaching myself Godot, and Godot's basic architecture using nodes is - dare I say it? - beautiful. The concept is very well thought out, and ideal for game development. Not only that, the one thing missing for me in Construct 2 is the lack of a decent "animate all" timeline. Godot has it. And so many other things.

Also, I just love how I can use Blender to animate 2d puppets, and the IK and animations are directly supported in Godot. And render 3d models to 2d sprites. Wonderful.

It might be one of the best 2d engines out there currently - but visual scripting is not part of it (yet). They are working on it, though. It's stunning that Godot is open source and free. But you are correct: Godot's language is easy to pick up.

I am unsure whether Scirra's decision to switch to a browser-based editor and completely rewrite it was such a good idea, but we'll see what we'll see. I keep saying I won't be part of it, because I am still terribly disappointed about their decision to go rental-only, and it really is a crying shame. I'd rather have preferred real improvements to the editor of Construct, such as a built-in animate-all timeline with graph editor control.

Luckily, with all the (free) alternatives currently available to 2d game developers, I certainly am not worrying about the future. Frustrated by the Scirra's rental model, though.

Godot 3 is coming on the horizon too you know - an alpha will be available in april :lol:
Juan (main dev) has been simplifying gdscript even more there - adopting ideas from game maker's gml, but still keeping the compatibility. The feature that most people are most excited about is the modern rewrite of the 3d rendering engine. I am personally excited about the inclusion of a spine2d like animation editing in godot3- with 2d mesh deformation.
Imagine spine2d being included in the editor- for free.
Right now gotod can already animate - right in the editor. However it only supports cutout animation. If construct3 had a built in animation editor with 2d mesh deformation support - I might buy that license. :o

Godot has visual scripting approach that is optional and is loosely based on the design of blueprints in Unreal. I personally do not like it and prefer to use gdscript, but that will perhaps start to change as they improve it.
But to improve it, people need to use it and submit feedback and reports to godot's github tracker!

I wanted to mention it in regards of ashley's bold statement that construct has more features because it exports just to the web. :lol: That is simply not true. Construct has a good visual scripting event sheet and a nice editor. But it is beaten in features by many other popular game engines (obviously unity and unreal there too, but also game maker) and all of those export to native.

Godot is quickly becoming popular, but as said before - you have to sit down and learn some python if you are serious about learning gdscipt. Gdscript looks very much like python.

Coursera actually has an excellent free course here:
https://www.coursera.org/learn/python

It is the best introduction to scripting that you will ever get imo and very quick to complete.
Godot's documentation and tutorials are also abundant.

In any case, I would love to see python like scripting in construct3 for plugins, but it looks like it will be using javascript.
I love python's syntax because it is clean and simple. Java script blows up in your face if you miss a bracket somewhere and has got some weird and annoying caveats, but am trying to learn it as well..

btw today clickteam announced that Fusion 3 will not only export to native platforms, but it will also be able to export to html5
http://www.clickteam.com/fusion-3-devel ... ?f3id=8904

They are taking the approach that godot is using for exporting native code games to html5- using emscripten
Emscripten is a source-to-source compiler that takes something called LLVM bitcode and spits out javascript. Basically it allows us to compile Fusion 3 made games into javascript based games/apps with relatively little effort and with very high performance.
Won’t C++ compiled to Javascript be slow?
Not really. Emscripten compiles to a subset of Javascript called “asm.js”. It is basically fully valid javascript but since only a specific subset of it is ever used it allows the browser to do some very aggressive optimizations on the code and even on-the-fly compile the code to native code for the platform you are running it on. This means that even though your game/app will go through a Javascript step it will “just be a phase” so to speak.

Pleople will still have the option to export to native android,win,linux,mac,ios - so no need for wrappers. If you however just want a web app/game - html5 is available. A lot of the other big game engines seem to be using emscripten for html5 export - Unreal and Unity included!

To put some light on the name of this thread - you should not be worried about the future. We have never before had it so good in terms of choice and quality of game engines. There is something for everyone :)
The future is incredibly bright!
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Post » Wed Feb 15, 2017 2:43 am

agafreitas wrote:Construct is still nothing more than a prototyping tool. I would never consider paying for a fake Multiplatform software and this insane subscription model. Even with cocoon and intel xdk you can compile you games for free. There are a lot of other alternatives to make games (not prototypes) and compile then without have to upload your files. In my opnion, there is absolutely no reason to stop using Construct 2 yet, even for mac users like me (bootcamp). Still worried about Scirras future and its awesome community anyway...


Yeah the forums great!

We even have users that come here to inform us about other software.
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Post » Wed Feb 15, 2017 6:48 am

newt wrote:We even have users that come here to inform us about other software.

:lol: :lol: :lol: @newt you got jokes
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Post » Wed Feb 15, 2017 7:02 am

newt wrote:
agafreitas wrote:Construct is still nothing more than a prototyping tool. I would never consider paying for a fake Multiplatform software and this insane subscription model. Even with cocoon and intel xdk you can compile you games for free. There are a lot of other alternatives to make games (not prototypes) and compile then without have to upload your files. In my opnion, there is absolutely no reason to stop using Construct 2 yet, even for mac users like me (bootcamp). Still worried about Scirras future and its awesome community anyway...


Yeah the forums great!

We even have users that come here to inform us about other software.

I'm actually really impressed by scirra's extremely liberal stance on users freedom of speech around here. Most boards would close and delete if there were any early warning signs of mutiny.
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Post » Wed Feb 15, 2017 7:07 am

Message: LittleBuilder can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
blurymind wrote:
Rayek wrote:@Blurymind

btw today clickteam announced that Fusion 3 will not only export to native platforms, but it will also be able to export to html5
http://www.clickteam.com/fusion-3-devel ... ?f3id=8904

They are taking the approach that godot is using for exporting native code games to html5- using emscripten
Emscripten is a source-to-source compiler that takes something called LLVM bitcode and spits out javascript. Basically it allows us to compile Fusion 3 made games into javascript based games/apps with relatively little effort and with very high performance.
Won’t C++ compiled to Javascript be slow?
Not really. Emscripten compiles to a subset of Javascript called “asm.js”. It is basically fully valid javascript but since only a specific subset of it is ever used it allows the browser to do some very aggressive optimizations on the code and even on-the-fly compile the code to native code for the platform you are running it on. This means that even though your game/app will go through a Javascript step it will “just be a phase” so to speak.

Pleople will still have the option to export to native android,win,linux,mac,ios - so no need for wrappers. If you however just want a web app/game - html5 is available. A lot of the other big game engines seem to be using emscripten for html5 export - Unreal and Unity included!

To put some light on the name of this thread - you should not be worried about the future. We have never before had it so good in terms of choice and quality of game engines. There is something for everyone :)
The future is incredibly bright!


I believe it when I see it! If it's anything like Unitys HTML5 export, you will not be playing those games on mobile devices that's for sure. ;)
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Post » Wed Feb 15, 2017 8:13 am

Zebbi wrote:
newt wrote:
agafreitas wrote:Construct is still nothing more than a prototyping tool. I would never consider paying for a fake Multiplatform software and this insane subscription model. Even with cocoon and intel xdk you can compile you games for free. There are a lot of other alternatives to make games (not prototypes) and compile then without have to upload your files. In my opnion, there is absolutely no reason to stop using Construct 2 yet, even for mac users like me (bootcamp). Still worried about Scirras future and its awesome community anyway...


Yeah the forums great!

We even have users that come here to inform us about other software.

I'm actually really impressed by scirra's extremely liberal stance on users freedom of speech around here. Most boards would close and delete if there were any early warning signs of mutiny.


They probably factored in the loss before deciding on such a controversial business model. So any detractors are people who would not have gone for the rental system anyway (probably the majority of the community looking at the posts and opinions), I'm guessing they only need a fraction of the current community to be on subscription for it to be viable. You'll be left with those who don't object to the model, a handful who'll try it out for a bit and a few who'll grumble a bit but put up with it due to customer loyalty etc. I'd say though that if the subscription model isn't at least tweaked a bit there might be a bit of an exodus.
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Post » Wed Feb 15, 2017 8:24 am

signaljacker wrote:'d say though that if the subscription model isn't at least tweaked a bit there might be a bit of an exodus.


I don't think people are going to leave because Scirra introduces an engine designed for hardcore mobile game designers.

Dodge makes a Viper that is super fast with lots of frills that I could never afford or want but I still buy and love Dodge vehicles.

As long as Scirra keeps supporting and updating C2 and doesn't throw us out we will still be here and I have tried just about every engine out there and for fast design with good support for beginners and advanced users I don't think any engine beats C2 at this time.

ADDED: I do think Tom and Ashley should make it clear they will continue support and update C2 and relieve some of the fears people have and that could have been handled better with the rollout of C3. There are still issues with C2 and the website, forum and arcade that should also be addressed and fixed before a big rollout and they are working on those issues. I also think it is long past time for a 3D plugin for C2 and that is what I am waiting for.
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Post » Wed Feb 15, 2017 9:31 am

lamar wrote:
signaljacker wrote:'d say though that if the subscription model isn't at least tweaked a bit there might be a bit of an exodus.


I don't think people are going to leave because Scirra introduces an engine designed for hardcore mobile game designers.

Dodge makes a Viper that is super fast with lots of frills that I could never afford or want but I still buy and love Dodge vehicles.

As long as Scirra keeps supporting and updating C2 and doesn't throw us out we will still be here and I have tried just about every engine out there and for fast design with good support for beginners and advanced users I don't think any engine beats C2 at this time.

ADDED: I do think Tom and Ashley should make it clear they will continue support and update C2 and relieve some of the fears people have and that could have been handled better with the rollout of C3. There are still issues with C2 and the website, forum and arcade that should also be addressed and fixed before a big rollout and they are working on those issues. I also think it is long past time for a 3D plugin for C2 and that is what I am waiting for.


Not everyone is interested in mobile design though. I couldn't care less about it, but then there are those to which it means everything. Everyone wants something different but they can't cater to everyone. Also, from a business perspective it would make sense to kill off support for C2 pretty quickly because if it's an attractive alternative to C3 people won't migrate. I think the main problem is that many of us who used Construct Classic or Construct 2 are now no longer in the target demographic for construct 3. It will certainly suit small studios who endlessly pump out mobile games every quarter very well so it may attract new users who have that mentality. I'll be keeping an eye on it, but will certainly be looking at other options now too.
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Post » Wed Feb 15, 2017 1:17 pm

As a professional developer, I might just say that you have to consider each software as a tool in your toolbox.
If you plan to do this professionally (or you are), sticking with only one app for whatever creation you do is a gamble.

Not everyone is interested in mobile design though. I couldn't care less about it, but then there are those to which it means everything. Everyone wants something different but they can't cater to everyone.


True, in my case I have evaluated a load of software before landing on C2 which I consider the best for what I do.
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Post » Wed Feb 15, 2017 3:01 pm

lamar wrote:ADDED: I do think Tom and Ashley should make it clear they will continue support and update C2 and relieve some of the fears people have and that could have been handled better with the rollout of C3. There are still issues with C2 and the website, forum and arcade that should also be addressed and fixed before a big rollout and they are working on those issues. I also think it is long past time for a 3D plugin for C2 and that is what I am waiting for.

They did make it clear. Read the blog posts, the confirmation is there. Tom also posted in the forum responding to similar concerns. TL:DR C2 will be supported and fixed in the future.
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