I've never had to use the image manipulator a lot before, certainly not for this purpose, so before I go spending an hour or two with trial and error, I thought I'd see if anyone has any thoughts/solutions first.
On this unexpected side-project I decided to work on this week, I want to be able to allow the game to be modded by simply replacing the bitmaps used.
I've seen plenty of discussions here on sprite-sheets, but I can't remember if anyone found a way of doing it.
What I want is to be able to read a 256x512 bitmap from disk and take the 32x32 tiles from this and place them into the angles of the sprite.
I'm probably going to have a crack at this later, before I go to bed, but any thoughts welcome.