Image Memory Question

Post » Sun Apr 23, 2017 10:05 pm

Hi guys

In the C2 manual, it states that it is recommended to keep image memory under 100mb per layout, in order to target a larger number of devices.

I'm just wondering if anything has changed now that I'm using the C3 beta, and whether if it's perhaps safe to increase this a little?

I'm finding it a little limiting when working with large animated sprites in HD.

Any feedback would be awesome :)

Thank you in advance!
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Post » Sun Apr 23, 2017 10:12 pm

Depends on what device your target platform is. Modern phones have 2-3 gigs of shared memory and PCs generally can also utilize system ram to supplement graphics memory (it can cause slowdown in terms of frame rate though).

On the other hand, it is NEVER a good idea to use all available memory. You also have no way of knowing how much memory is allocated to other software on each target device.

Personally I would aim to keep it under 512 to be safe for most modern devices.
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Post » Tue Apr 25, 2017 10:39 pm

Hi @oosyrag

Thank you for the reply, I appreciate it :)
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