Image points doesn't mirror

Bugs will be moved here once resolved.

Post » Sun Oct 23, 2011 12:27 am

C2 r63; Windows 7 32 bit; FireFox 7.01; GeForce 9400 GT
Core 2 Duo E8400 @ 3.00 GHz; 3,00 GB RAM

When an sprite is set to auto mirror, its image points doesn't mirror along with the animation.

http://dl.dropbox.com/u/7871870/construct/c2-bug-test-02.capx
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Post » Sun Oct 23, 2011 12:45 am

Oops, fixed in next build. Thanks for the clear repro.
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Post » Sun Oct 23, 2011 1:36 am

That's great!

Reusing the same topic:
I'm needing to play an animation in reverse during runtime, so I tried to set the animation speed to a negative value through events. However, this just makes the animation get a boost instead of going backwards. It seems this is not an intended functionality.

Is it possible to implement this feature?

It would save valuable resources if I could do that instead of having to double my animations just to reverse the order of the same frames.
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Post » Sun Oct 23, 2011 2:08 am

OK, adding reversible animations for next build.
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