Is it necessary to have to use sprite.ImagePointX(2), to refer to the X position of an image point? Couldn't it just be sprite.X(2)? And if the brackets aren't there then it means (0)? alspal2012-08-29 03:13:49
That WOULD be pretty nice, actually, since I have some pretty lengthy lines filled to the brim with "ImagePointX" and "ImagePointY" over and over. On the other hand, it's a little less intuitive for people who don't know about it.