Image Points not Saving

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Post » Sun Apr 02, 2017 4:50 pm

My steps:

    I create multiple Animation Frames
    Adjust Image Point on one of the Animation Frames - using Point & Click or Numbers
    Click to another Animation Frame
    Return to former Animation Frame
    Image Point is back to original position

However! If I adjust the Image Point and then X out of the window, it will save my Image Point change.

https://www.dropbox.com/s/s0jsuykowlr6k ... s.c3p?dl=0

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: 32-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
User agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

Local storage
Storage quota (approx): (status unavailable)
Storage usage (approx): (status unavailable)
Persistant storage: No

Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.

CSS element() is not supported.
Backdrop filters are not supported. Some UI effects are disabled.
Storage quota estimate is unavailable.
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions:

EXT_color_buffer_float
EXT_disjoint_timer_query_webgl2
EXT_texture_filter_anisotropic
OES_texture_float_linear
WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
Audio information
System sample rate: 48000 Hz
Output channels: 2
Output interpretation: speakers
Supported decode formats:

Ogg Opus (audio/ogg; codecs=opus)
WebM Opus (audio/webm; codecs=opus)
Ogg Vorbis (audio/ogg; codecs=vorbis)
WebM Vorbis (audio/webm; codecs=vorbis)
MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5)
MP3 (audio/mpeg)
FLAC (audio/flac)
PCM WAV (audio/wav; codecs=1)
Supported encode formats:

WebM Opus (audio/webm; codecs=opus)
Video information
Supported decode formats:

WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)
Ogg Theora (video/ogg; codecs=theora)
H.264 (video/mp4; codecs=avc1.42E01E)
Supported encode formats:

WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)
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Post » Sun Apr 02, 2017 4:55 pm

Huh.

I went to go record this in OBS for proof and now it's not happening. So.. nevermind?
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Post » Mon Apr 03, 2017 10:57 am

@caleborion

Try to figure out the precise reproduction steps. Without that it is very time consuming to figure out these kind of problems, time that I can use fixing other problems :)

Sometimes this kind of issues relate to things you were doing previously.
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Post » Wed Apr 05, 2017 12:07 am

Alright, here's a YouTube video of the problem.

It couldn't relate to something I was doing previously because this is a brand new project:

https://youtu.be/jv5i_HbXv2w

As you can see,
I create a new sprite.
Bring in my sprite sheet.
Set up my animation frames.
Make the frames all the same size after cutting & cropping.
Then I go to change the Image Point location, which isn't saved no matter how many times I try.
If I close the sprite editor after inserting the frames, and then try to change the image points, it works fine.
I'm guessing it has something to do with what happens when the sprite editor is closed?
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Post » Wed Apr 05, 2017 7:35 am

caleborion wrote:Alright, here's a YouTube video of the problem.

It couldn't relate to something I was doing previously because this is a brand new project:

https://youtu.be/jv5i_HbXv2w

As you can see,
I create a new sprite.
Bring in my sprite sheet.
Set up my animation frames.
Make the frames all the same size after cutting & cropping.
Then I go to change the Image Point location, which isn't saved no matter how many times I try.
If I close the sprite editor after inserting the frames, and then try to change the image points, it works fine.
I'm guessing it has something to do with what happens when the sprite editor is closed?


That's perfect :)

That's what I mean when I say previous things, you did a bunch of stuff before using the image points tool.

I can already imagine a bunch possible reasons why this is not working properly.
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Post » Wed Apr 05, 2017 10:57 am

The good news is that I already figured out why this is happening, only need to fix it now :)

The bad news is that it unraveled a whole bunch of similar and related bugs, much like turning over that big old rock in the back of the garden :(
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Post » Thu Apr 06, 2017 2:36 pm

Fixed.

This one will be available in r17.
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Post » Thu Apr 06, 2017 10:17 pm

Awesome! Glad I could help :) I see what you mean by " a bunch of other things" now.

Thank you!
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