Imagepoints behaving strange or intended?

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Post » Fri Jan 22, 2016 2:27 pm

Hey there!

I have an enemy object with different animations like "idle", "attack" etc. Now i gave the attack animation an imagepoint and set up events, player gets damaged on overlapping this imagepoint. So far it works fine. But now, when the enemy-animation changes back to idle, it seems the imagepoint of the attack animation is still working and therefore causing damage, even when idle.
Can somebody explain how imagepoints really work? Is it intended to work like this?

Thx in advance!
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Post » Fri Jan 22, 2016 2:38 pm

No idea without a capx, but I'd say unless you pick an animation, or use a named image point it won't care .
Then again using a point for collision detection isn't really recommended anyway.
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