images size ?

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Post » Fri Jul 26, 2013 8:54 pm

Hi ,
This is basic question

The artist of my game want to know the size of sprites , background and tiled background

I'm still learning Construct 2 but I don't know the perfect size
I've read that the tiled need to be a power of two
what about the others ?

is it good to make her draw the biggest size possible then I'll resize it in photoshop ? because I'm afraid I'll give her the wrong sizes and she will only draw once

Thank you :D
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Post » Sat Jul 27, 2013 7:25 pm

anyone ^^ ?
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Post » Sun Jul 28, 2013 3:24 am

Hi,

I'm having a similar issue. Normal sprites can be any size, but try to keep it reasonable. 512x512 seems to be a good size to work within.

Your idea about photoshop is probably best.

Sorry I couldn't help more.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sun Jul 28, 2013 3:47 am

I suggest you draw at a larger size and then rescale so that each dimension is within a power of two. i.e., 64x128 or 512x256 etc Although I tend to make 2 pixels small so that there is a clear border of transparent pixels.

I find that graphics is a compromise. My current project is 25MB in size and I feel it takes a long time to start using cocoonjs etc if the size was to get any larger I believe the game take way too long to start.
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