Images smooth in editor, jagged when run

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Post » Wed Dec 12, 2012 1:59 am

Hi all,

I have circles, and they're fairly big/ high rez files. They're perfectly smooth at the same size in construct, but when the layout is run, the edges are jagged, as you can see in the picture:



and here they are smooth in C2:



Any thoughts? It's a png, my game resolution is 1280x1024.

Thanks!

YsYswellin2012-12-12 01:59:52
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Post » Wed Dec 12, 2012 2:25 pm

Which browsers have you tried? Is it consistent across all browsers? Does the project 'sampling' property affect it?
Scirra Founder
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Post » Wed Dec 12, 2012 3:15 pm

I think it's your game's resolution.
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Post » Wed Dec 12, 2012 3:32 pm

Indeed, the final game's screenshot looks resized.
Are you using the "Letterbox Scale" full screen option on a screen smaller than the resolution of your game ?
If so, the assets gets resized to fit the allowed space. And such artefacts might show.
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Please attach a capx to any help request or bug report !
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Post » Wed Dec 12, 2012 6:17 pm

@kyatric I don't think the artifacts should be this bad. OP are you using webGL or canvas? What's your sampling?
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Post » Wed Dec 12, 2012 8:46 pm

Whoa. Jeez.

Myyyyyyyyyyyy threads bring all the brains to the yard and I'm like thank god because this is super annoying :3

Let me check eeeeverything and post some more info for you guys. Thanks a ton for taking an interest!
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Post » Wed Dec 12, 2012 10:07 pm

here's a video of everything. HQ is super clear so you should see everything :)

Basically, nothing helps except using Firefox and linear sampling.

Hellllllp.

Ys
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Post » Fri Dec 14, 2012 12:40 am

Bump. Also sorry about that. I have now learned the difference between "private" and "unlisted" youtube videos (><).

Ys
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Post » Fri Dec 14, 2012 1:56 am

I really can't tell if it's just a side effect of the fullscreen scaling (you will get some level of artifacts no matter what), or something more. Mainly because the youtube compression sort of makes it all look the same. Any way you could give us your capx or a simplified version?
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Post » Fri Dec 14, 2012 2:50 am

I'll try, it's just my project is one whole big capx, and I'm trying to make the PAX submission deadline on the 15th. Let me see if I can whip up a stand alone capx for it tomorrow or saturday.

Appreciate all the help :)
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