ImageWalker

Post your Construct-made creations!

Post » Sun Apr 12, 2009 5:23 pm

ImageWalker [size=85:2qr84nac]just 600kb[/size:2qr84nac]

ImageWalker is a puzzle games where the levels are created with image editors.



There are various elements and mechanics that make the game a real interesting "puzzle game".

[quote:2qr84nac]Green Circle (0,255,0) = Player. The player moves in four
directions, and once it starts moving, it cannot be stopped
manually. The Player stops moving automatically when a
solid element is hit.

Black Square (0,0,0) [Solid] = Wall. No special effects.

Blue Square (0,0,255) [Solid] = Destroyable Wall. When the
Player collides with a Destroyable Wall it disappears.

Yellow Rhombus (255,255,0) = Switch. When the Player
collides with a Switch the nearest Door is opened and the
nearest Reverse Door becomes a door.

Cyan Square (255,255,0) [Solid] = Door. Opened by a Switch.

Purple Square (255,0,255) = Reverse Door. Becomes a Door
when affected by a Switch.

Red X (255,0,0) = Exit. Reach the Exit to finish a level.[/quote:2qr84nac]

Well, what are you waiting for? Download the game, try my 4 stupid levels, understand how everything works and post here your levels!

Download : [url:2qr84nac]http://upload.namelezz.net/downloader.php?file=182776_ImageWalker10.rar[/url:2qr84nac]

(Read the README)
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Post » Sun Apr 12, 2009 5:51 pm

Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now. :P

The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.
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Post » Sun Apr 12, 2009 6:09 pm

[quote="mirosurabu":2ta0v5rk]Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now. :P

The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.[/quote:2ta0v5rk]

Yeah I know, I am making more levels right now, but it would be cool if all the Scirra community creates some levels too :D
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Post » Sun Apr 12, 2009 6:46 pm

I added some new elements :

Fire : kills the Player.
One-time Floor : you can step here one time, then it becomes a Wall.
One-time Floor Door : after you step on all the One-time Floors it opens.

Suggest me more elements, too, so the game can become more complex and difficult.
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Post » Sun Apr 12, 2009 8:38 pm

I cant run on friends laptop construct games but sounds cool and about elements

Ice: Player continues sliding over ice.
Rock: Pushable block.
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Post » Sun Apr 12, 2009 8:51 pm

[quote="l33twash0r":3vazn50u]I cant run on friends laptop construct games but sounds cool and about elements

Ice: Player continues sliding over ice.
Rock: Pushable block.[/quote:3vazn50u]

Player "always" slides.

And a rock won't add much to the gameplay.

Keep suggesting though! :D
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Post » Sun Apr 12, 2009 11:56 pm

Here's the latest version.

http://upload.namelezz.net/downloader.p ... lker11.rar

* Better graphics
* New puzzles
* New elements (Fire, Trapdoors, Trapdoor Door)

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Post » Mon Apr 13, 2009 12:45 am

[quote="SuperV":1akpml1t][quote="l33twash0r":1akpml1t]I cant run on friends laptop construct games but sounds cool and about elements

Ice: Player continues sliding over ice.
Rock: Pushable block.[/quote:1akpml1t]

Player "always" slides.

And a rock won't add much to the gameplay.

Keep suggesting though! :D[/quote:1akpml1t]
Maybe if you add some enemies that can push rocks too and block your way?
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Post » Mon Apr 13, 2009 2:44 am

saw this at tigsource!

i think you should package more levels instead of it being just an engine with a few levels
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Post » Mon Apr 13, 2009 10:05 am

[quote="QuaziGNRLnose":3ug7sa30]saw this at tigsource!

i think you should package more levels instead of it being just an engine with a few levels[/quote:3ug7sa30]

Yeah, but I want to see some user-made levels too. It's not that easy to think of new puzzles. Anyway I already made some for the next version.
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