Impact (javascript) Engine a new "rival" (?)

Discussion and feedback on Construct 2

Post » Mon Feb 07, 2011 5:54 pm

[color=#FF8000:18xwhy8m][url:18xwhy8m]http://impactjs.com/[/url:18xwhy8m][/color:18xwhy8m]

Was this any source of inspiration? it seems these kinds of tools are gaining tracktion everyday..
A low barrier entry with the kind of Graphical User Environment Construct has on top of this kind of technology really opens things up :P

I'm interested in what the future lies ahead for Construct 2 ..
B
6
S
1
G
2
Posts: 22
Reputation: 976

Post » Mon Feb 07, 2011 6:01 pm

Impact was released just over a month ago. C2 has been in development since... well, let's just say for a while now ;).

Anyway Impact does look interesting, but it requires you to know javascript.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Mon Feb 07, 2011 6:04 pm

There is a small sea of HTML5 game engines.

Construct 2 is not just a game engine, however.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Mon Feb 07, 2011 6:35 pm

I haven't looked at Impact in detail, but it's interesting. However, it appears to require you to write the entire game in Javascript, which means it falls in to the category of scripting tools - C2 is mainly about its event system.
Scirra Founder
B
359
S
214
G
72
Posts: 22,949
Reputation: 178,544

Post » Mon Feb 07, 2011 6:56 pm

Event System yes please! This is why i like Construct in the first place ... less code and more event logic driven.
Does Construct 2 have a road map on which people could contribute?
I'm more on the design part of any development so coding is a bit of a stretch but i would gladly contribute in making C2 come along faster if there was a masterplan of "Things to do" that i could see myself capable of contributing ;) ..

Anyway thrilled with the new direction and rebirth of C2! Keep it up!
B
6
S
1
G
2
Posts: 22
Reputation: 976

Post » Mon Feb 07, 2011 6:57 pm

Impact and Construct are in separate categories...

Impact requires you to write everything in Javascript, but gives lots of template code and a good level editor. It is a great tool for what it does..which is HTML5 only.

Construct allows to write your game completely in Events with the option of using Javascript for plugins, etc..and it will have exporters to other platforms besides HTML5.

The type of user attracted to Construct (who doesn't want to write code) will probably not be interested in Impact...
B
8
S
3
G
7
Posts: 835
Reputation: 5,313

Post » Mon Feb 07, 2011 7:48 pm

As already pointed out it has nothing on Construct 2, an event system is completely different to a scripting system - if you are going to do that you might as well learn a language properly and not be tied to any one particular program.
B
3
S
2
G
5
Posts: 301
Reputation: 2,302

Post » Mon Feb 07, 2011 8:32 pm

The events system is awesome but i would love to able to script the game in Javascript too :D
Are there any plans for scripting ? I can't stay away of raw coding after all :D
B
58
S
13
G
10
Posts: 632
Reputation: 12,505

Post » Mon Feb 07, 2011 8:47 pm

[quote="Kiyoshi":2ou2brvg]The events system is awesome but i would love to able to script the game in Javascript too[/quote:2ou2brvg]

I second this, Construct1 didn't have its scripting well integrated. It would be nice if scripting in Construct 2 was tightly integrated. This will help for things like websockets down the road.
B
8
S
3
G
7
Posts: 835
Reputation: 5,313

Post » Mon Feb 07, 2011 10:13 pm

If you know Javascript, writing plugins is actually very straightforward. I think that's a good alternative to scripting for now?
Scirra Founder
B
359
S
214
G
72
Posts: 22,949
Reputation: 178,544

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 8 guests