[quote="Ashley":39b20gft]I think that's a good alternative to scripting for now?[/quote:39b20gft] That's fair enough. Hopefully, if/when inline scripting is added..it is fully integrated..that's my only request. Maybe, I'll put some Fundry towards it.
This and Construct 2 in it's alpha stage is already almost as good as Impact Well Impact map editor has an ok tile system, visual triggers, sound (choppy , clunky at times) , box2d physics etc... but C2 will catch on
Sorry to bring back from the dead that old thread. I was thinking about the fact that ImpacTJS doesn't use a UIWebView, but was translating JS to an OpenGL/OpenAL underlying engine. Since we have a problem with HTML5 audio on iOS (impossible to have two sounds playing simultaneously), does somebody knows if it's possible to bypass that limit by running the C2 export through ImpactJS ? Does somebody already tried to run the exported index.html through that engine ?
@Ashley: I think you are right. By checking quickly the samples on the site of Impact JS, I saw that you need to call specific CSS tags and JS stuff for the ImpactJS framework to do its magic (I suppose that for the OpenGL/OpenAL layer to find its eggs, it's the sensible thing to do). So I'm going to investigate the AppMobi route.