Implement Spilgames API

Get help using Construct 2

Post » Sat Apr 05, 2014 2:22 pm

Mojo212 wrote:I have been following this post for sometime now and I just had a quick question. At the time of QA submission, is it standard for developers to send the source file for the game to Spilgames? Is it secure? Are any of you submitting via URL?


You do not send the capx file or project folder, but the exported and minified game. Have you been asked to include the source file?

I usually use a zip archive including the game files to submit.
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Post » Sun Apr 06, 2014 10:39 am

Its sound great! I cant wait to see your new plugin 8-)

PixelRebirth wrote:
Iris wrote:@PixelRebirth let me ask you one more thing, how I get the branding link via the plugin? I tried to use BrandingLink expression but it just open a new empty window - response from QA :s


Unfortunately you are using a version of the plugin which is obsolete.

But let me tell you that I'm currently in contact with the nice folks at spilgames to collaborate on an updated version of my plugin. There should be results next week and then the plugin will basically be officially approved and overhauled by Spilgames. A fully working solution for every C2 user. 8-)
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Post » Mon Apr 07, 2014 12:41 am

Wow, an official plugin would help a lot of people! Thanks! :)
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Post » Mon Apr 07, 2014 9:23 am

PixelRebirth wrote:
Mojo212 wrote:I have been following this post for sometime now and I just had a quick question. At the time of QA submission, is it standard for developers to send the source file for the game to Spilgames? Is it secure? Are any of you submitting via URL?


You do not send the capx file or project folder, but the exported and minified game. Have you been asked to include the source file?

I usually use a zip archive including the game files to submit.


Yes, in fact I was asked to include the 'source' files, therefore I was a bit concerned. Although after reading your reply I think what they meant by source files was the exported and minified game. So I guess there was a miscommunication. I will double check. Thank you for your reply.
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Post » Tue Apr 08, 2014 10:34 am

I certainly hope that magical plugin is just a few days away. I'd love to just be able to add it, fill out some boxes, set some settings, and be on my merry way - not dabble in JS. Already do enough of that at work. :<
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Post » Thu Apr 10, 2014 6:36 pm

Hey guys! Earlier this week I received a new plugin runtime file from Spilgames serving as a guideline and now I have it all fused into a working plugin again.

You can download the result already, but be aware that this is still pending further approval from Spilgames. So there is the possibility that the plugin might still get breaking changes in the near future.

Download the plugin.

Download a .capx example.

How to use the plugin is mostly being explained in the commented example file. Export the example and run it in the Spilgames test tool. You will be able to get an all green status check! 8-)

Once I get word that Spilgames is okay with the plugin I will make a thread for this in the plugin forums.
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Post » Thu Apr 10, 2014 8:53 pm

Awesome! I just tested it and works like a charm. Thank you very much PixelRebirth!
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Post » Fri Apr 11, 2014 1:22 am

Works perfectly. PixelRebirth, virtual beer on me.

Can anyone tell me what the point of "splash screen" is? Is this something that's supposed to appear before the main game screen?
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Post » Fri Apr 11, 2014 3:28 am

A big thank you! It will make my life easier when dealing with Spil! :D
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Post » Fri Apr 11, 2014 10:36 am

PixelRebirth- I too owe you a big drink!

Thanks for spending the time creating this plugin- you've saved me from a lot of hard work!
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