import file size, vs properies file size question

Discussion and feedback on Construct 2

Post » Tue Feb 11, 2014 2:56 pm

https://www.scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk

I followed that, worked fine the first time. Once you get your project in the build menu and pick all the permissions you would like, save it, close, and relaunch, you will then get an option to build using their stable crosswalk (gold) or beta (canary). I went with canary to minimize the sound bugs (still present on some devices, but better).
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Post » Tue Feb 11, 2014 3:42 pm

awesome thanks! I'll try that out. Have you had good luck with iOS? Or have you been using it strictly for Android?

Thanks!
Caleb
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Post » Wed Feb 12, 2014 3:44 pm

also regarding this subject if file size and textures.. we did some testing and all 190 pngs that are in my html5 project would fit on 3 2048x2048 sprite sheets.. so this would work fine for iOS and also if it were the case for HTML5, imagine how much faster 3 large images would download vs. 190 individuals.

correction.. 21 2048x2048 sprite sheets.. lol.. ok so yea this makes me wonder about the memory used but the 190 images we havepart12studios2014-02-12 15:50:28
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