Import Font Bug

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Post » Thu Mar 30, 2017 11:41 am

Hello,

Every time I try to import a font in the fonts folder it crashes. The project I use is a project I started in C2
Below are the details:

Error report information
Type: unhandled exception
File: https://editor.construct.net/r13/main.js, line 140, col 50065
Message: Uncaught TypeError: Cannot read property 'length' of undefined
Stack: TypeError: Cannot read property 'length' of undefined at ǃG.ǃGD.ǃGr.ǃmna.ǃmnC (https://editor.construct.net/r13/main.js:140:50065) at HTMLDivElement.ǃmnM.addEventListener.ue (https://editor.construct.net/r13/main.js:140:48786)
Construct 3 version: r13
URL: https://editor.construct.net/
Date: Thu Mar 30 2017 12:37:49 GMT+0100 (GMT Summer Time)
Uptime: 143.8 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 0.75
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA Quadro K620 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

Thanks
@coyowl

coyowl.com

Game studio with a portfolio of 3 Apple Featured games.
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Post » Thu Mar 30, 2017 1:07 pm

Should be fixed in r14, thanks.
Scirra Founder
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