Import Image Point?

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Post » Tue Jun 05, 2012 2:41 am

Hi there guys! Is there anyway I could import an animation with image point tracked? Right now the location of let say "gun" image point changes every frame and I am doing it manually right now, which is fine, UNTIL there's a change in animation, which means I got to redo all of it.

Can anyone shed some light into this?
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Post » Tue Jun 05, 2012 2:45 am

It might be possible to save imagepoint using variables, arrays, and such. I don't know much about this, so you would have to tinker with it.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Jun 07, 2012 11:26 am

LaDestitue, I don't understand, do you mean storing it in an xml or something? It would be great if those points can be stored externally and called.

Do you have any leads into this?
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Post » Fri Jun 15, 2012 12:24 pm

Bump of thread, anyone has any solution for this?
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