Import Image Point?

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Post » Tue Jun 05, 2012 2:41 am

Hi there guys! Is there anyway I could import an animation with image point tracked? Right now the location of let say "gun" image point changes every frame and I am doing it manually right now, which is fine, UNTIL there's a change in animation, which means I got to redo all of it.

Can anyone shed some light into this?
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Post » Tue Jun 05, 2012 2:45 am

It might be possible to save imagepoint using variables, arrays, and such. I don't know much about this, so you would have to tinker with it.
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Thu Jun 07, 2012 11:26 am

LaDestitue, I don't understand, do you mean storing it in an xml or something? It would be great if those points can be stored externally and called.

Do you have any leads into this?
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Post » Fri Jun 15, 2012 12:24 pm

Bump of thread, anyone has any solution for this?
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