[quote="namre":rapj2y5a][...]The biggest and max size that I have is around 1068 pixels wide. I do this so that my game would look good on different resolutions.[...][/quote:rapj2y5a]
Just to point out: you should always try to work with textures with dimensions on the powers of two. If a texture isn't in these dimensions its dimensions will be stretched to the next power of two. Graphics wise it doesn't make any difference since it's just how graphics cards handle textures but if not applied correctly textures will end up taking enormous amounts of video ram with no gain.
A 1068x texture will stretch up to 2048x2048 which is 16mb worth of vram. If you can fit your texture in a size of 1024x instead it'd instantly be cut down to "just" 4mb.
Not that it really has much to do with the thread though. I've never had any problems importing any kind of graphics.
Edit: fixed a typo