Impressed

Post » Sat Jun 03, 2017 9:45 pm

I went ahead and paid for c3 and there are so many improvements. The games run buttery smooth so far. I'm working on Super Ubie Island 2 and so far I am having a wonderful experience. The remote preview is great and being connected to the cloud is awesome as well.

I don't have much to complain about honestly. Keep up the great work. I shall continue developing games with construct for sure

Actually just one thing... I was hoping to import all of my previous projects and do updates but since I used some community plugins, I can't bring them over :(
That's my only issue at the moment.
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Post » Sat Jun 03, 2017 10:02 pm

It's the same runtime as C2 so it should be exactly the same in terms of game smoothness. AFAIK right now the only thing different is the editor.
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Post » Sat Jun 03, 2017 10:07 pm

A section of the C3 forums for third party plugs would be nice.
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Post » Sun Jun 04, 2017 5:58 am

Blackhornets plugin converter works really well. I've converted a few C2 plugins so far. (the SDK currently does not support Drawing type plugins yet, but behaviors were recently added)

plugin-converter-initial-release_t190325

I've also started making a database of C3 compatible plugins here

https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Post » Sun Jun 04, 2017 8:28 am

justifun wrote:(...)
I've also started making a database of C3 compatible plugins here

https://docs.google.com/spreadsheets/d/ ... sp=sharing


Nice list!
Maybe @Kyatric should know about your spreadsheet, since he collects useful monthly info.
My latest game is: Plants at www.rogerty.com
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Post » Mon Jun 05, 2017 1:26 pm

@justifun @mumu64: The SDK for C3 not being stable/complete for now, this database can change a great lot.
I think a stickied post in the Construct 3 SDK forum could be nice enough for now.

Let me know (or another moderator) if/when Justifun posts it so I can sticky it and make a mentions in the "What you may have missed" topics.
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