Improve animation

Get help using Construct 2

Post » Sat Dec 29, 2012 1:57 am

Hello,

I created an very simple example animation, here you have the .capx file:

http://dl.dropbox.com/u/96203257/Animation.capx

Can anyone improve this animation or does have suggestions?

I appreciate every helping hand, whether you upload an improved animation or give me some hints.

Thanks!Astrosus2012-12-29 01:59:23
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Sat Dec 29, 2012 3:13 am

Hmm. I think the graphical style could work if you keep it consistent, but I'm assuming you're asking about the animation. The problem is of course that it doesn't actually look like a walk sequence. I'm sure you could find an animation side-on walk sequence that you could use as a reference point. You'll probably need more frames also ;)
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,390

Post » Sat Dec 29, 2012 1:36 pm

I want to use a character which is similar to a stick figure.

The animation is pretty nice in my opinion, but the problem is that you can not differ the two legs from each other, so it looks a bit weird.

My main problem is that I am not an artist, so the current frames took so long and represent random success, they did not look like this on purpose
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Sat Dec 29, 2012 3:14 pm

Hi Astrosus
I was able to get your walk cycle to look a bit more realistic by duplicating your first frame of the cycle and placing it behind the second frame. In the frames panel you can copy frames and drag them to where you want them in the sequence. If you want to do a bit more research, just google walk cycles. Or a google image search on "game sprite" with or without the term walk cycle included, and I think there will be a lot of examples.Auntie Val2012-12-29 15:15:39
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Sat Dec 29, 2012 4:16 pm

By the second frame, do you mean the frame with the number 2 or the second frame, which would be the frame with the number 1, because it starts with zero. Maybe you could reupload the capx, would be nice.

your help is appreciated, thanks!Astrosus2012-12-29 16:19:20
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Sun Dec 30, 2012 2:28 am

Hi Astrosus,
I'm not really sure if it starts on a 0 or 1 count. However I put it behind the second image in the animation sequence. I found that I could move the frame images around in the animations frames display box by dragging them into different positions in the sequence. I needed to adjust a walk cycle of my own recently. You can also adjust the frame speed of each individual frame (I think yet have not tried yet).
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Sun Dec 30, 2012 2:45 am

Thanks for your advice. The animation of the character is the hardest part of developing a game
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Sun Dec 30, 2012 3:00 am

Hey Astrosus, Happy New Year.
My opinion is that maybe you should add more frames so the legs movement looks more fluidly. The stick figure concept is nice, but with so few frames the movement looks "sticky" ?   :)
B
12
S
2
G
5
Posts: 17
Reputation: 3,564

Post » Sun Dec 30, 2012 3:32 am

Thank you, I wish you and all other members of the community a Happy New Year too.

I think you are definitely right, but unfortunately I am not an artist, so it is more like trial & error than creating an good animation on purpose. I wish God has blessed me with an artistic vein

So if an artist has a good day and want to help me I would really appreciate it, contact me per private message :)
B
8
S
2
Posts: 110
Reputation: 1,463


Return to How do I....?

Who is online

Users browsing this forum: Draconinho, LeFuji, totoe and 15 guests