Hi all, the trouble I'm having is the procedural dungeon generation event sheet reduces my iPhone 4S to ~3 frames per second, yet it runs fine on PC.
I've been testing and testing trying to isolate the issue and I can't seem to pin it down. I have debug text to show if the generator is constantly on (which indicates that it isn't). I also tested if it was the sheer number of sprites being generated that was the culprit; in short, it wasn't, it lags constantly regardless of the layout size it is working with. The last test I conducted was to manually paste in a large number of the tile sprites, rather than spawn them through the generator. The game runs perfectly fine with this, but it isn't really the solution I was looking for, confirming to me that the number of sprites isn't the issue.
Here is the capx
If you're testing this out on iOS, its a 3 finger touch to generate a dungeon.