in-app purchase issue (iOS + cocoonjs)

Discussion and feedback on Construct 2

Post » Wed Aug 20, 2014 1:44 pm

Now getting a response from Ludei => https://github.com/ludei/Construct-2-pl ... t-52777486
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Post » Wed Aug 20, 2014 8:31 pm

BAD NEWS!
My game was rejected for the third time!!!!
Same issue, this is the answer of the apple team:

"We still found that your In-App Purchase product/s exhibited one or more bugs, when reviewed on iPad Air running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

We were unable to purchase your more lives IAP. Tapping on the "BUY" button does not function."

They say to me to reproduce the issue....but I can't reproduce it because in sandbox mode all IAP works great!

at this point I wait the solution of the Ludei Team.
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Post » Thu Aug 21, 2014 9:44 am

Poo. Well it wasn't surprising given that Ludei haven't reported that they fixed anything yet :/
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Post » Fri Aug 22, 2014 1:38 pm

I re-send the game to apple and now it's waiting for review....
I used the last CocoonJS plugin "restore purchase" version downloaded from this page:
https://github.com/ludei/Construct-2-pl ... -purchases

I waiting and see what happen....
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Post » Mon Aug 25, 2014 8:06 am

No news yet time to put on the nag hat again...
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Post » Mon Aug 25, 2014 8:59 am

Ludei have told me that it should be fixed by the end of the week.
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Post » Mon Aug 25, 2014 10:18 am

Great! I hope the issue will fixed soon...because I think in 3 - 4 days my game will be reviewed by Apple.
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Post » Tue Aug 26, 2014 3:00 am

Just an update, my Star Nomad game was finally accepted by Apple after a very long review (nearly a month!) where they probably played through the entire game... :p

https://itunes.apple.com/WebObjects/MZS ... 41751&mt=8

IAPs also passed without issue. It was built about a month ago with CJS 2.0.2, canvas+, nothing special with the events, same way I did it for the Android version. I only have consumable IAPs since I know restore purchase had issues.
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Post » Tue Aug 26, 2014 10:06 am

hmmm... I wonder if it is an issue with non-consumables then.

When you purchase something does it require communication with Ludei servers? The reason why I ask is If you didn't make any changes I wonder if Ludei have already made changes to their backend?
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Post » Tue Aug 26, 2014 12:24 pm

Ofc, it communicates with Ludei's server, same for MoPub. When their servers mess up, no Ads are served and neither would IAPs work. Ludei even tracks the IAP, you can view the purchase ID & time in the Store section of your game on their cloud compiler.

But I doubt its that issue since my Android IAPs work fine all this time.

I don't use permanent IAP and restore purchase since that has never worked for me (and every C2 user who has posted), ever.
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