Right now I'm in the midst of developing a pretty big game with Construct 2. When it's complete enough, we'll be getting an audience with Chillingo to talk about publishing the game. Recently, with the announcement of WebGL support for CocoonJS, I have become pretty confident that performance will not be a problem. Yet at the same time, I'm afraid that Monetization might become a big one. Publishers will definitely want to find ways like ads and In-app Purchases for the game, so I need to know how I can implement in-app purchases from CocoonJS. Since the functionality already seems to be in CocoonJS and Construct's behaviors, I figured there should be a way right?
But I've been searching for guides, tutorials, discussions and all I've seen is maybes and possibilities but no sure way to implement it. Maybe there should be a guide on this? an In-depth one? I mean monetization is a really big key to accomplishing big titles with C2 on mobile.