[In Design]Bubble Game Server

Discuss game development design and post your game ideas

Post » Fri Jul 19, 2013 3:28 am

@Thndr
We are still working on this. This is a spare time project right now sp limited to our free time. A lot more of the potential backend is in place. Players and Nodes can connect. We are just polishing up on some developer features and protocols.

Hopefully we will have a prelim to show off in a few weeks and to get C2 developers feet wet.

Though a question.

Would you prefer a single Plugin to be used as both the Player and Server game logic or would you rather work with two different plugins?
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Post » Fri Jul 19, 2013 10:25 am

How would you connect to the server without a third party plug?
Websockets?
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Post » Sat Jul 20, 2013 12:23 am

Well I'm unsure how it'd work better for multiplayer, rather inexperienced on making any networked games.

Whatever seems most secure and less likely to cause accidental glitches/cheats.
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Post » Sat Jul 20, 2013 1:02 am

This so fantastic, i have been using Socket.io mostly now, but i can see potential in this project. Espacially the Channel feature you have, im going to stop working with socket.io and wait for some results here, hopefully next month ;)
I would prefer 2 plugins, then you can keep better track of what you are doing, and better seperate server and client logic.
Would we be able to make a lan game with this?
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat Jul 20, 2013 8:48 am

@newt
We are using WebSockets right now due to it's larger cross compatibility among core browsers. Making sure that mobile webkits for IOS and Android are the minimum target. Once they have WebRTC unreliable channels we will look into supporting the faster UDP based setup.


@Thndr @SgtConti
Good points. Two plugins would enforce that the wrong commands don't get used in the wrong situations and cause confusion. More work :) but we want to provide the best use as we can for C2 developers.

Bubble won't be providing Peer 2 Peer connections to start, but we are looking at providing the BubbleBath.exe file with certain conditions. So you should be able to play LAN. Running a game with the server on the LAN is just as good.
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Post » Tue Aug 06, 2013 9:17 pm

Any updates on this great project?
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Wed Aug 07, 2013 4:58 am

Well, warmenhoven released a server to me. however, it's not near ready for use yet. It is operating with the horizontal scaling, redis storage and session objects. It also allows for both a Node(C2 app) and a Client(C2 app) can connect, but as it is now. the rest is only a unit testing and no way up for even feedback release.

However, the catch is the server is over a month old, and warmenhoven is a contract worker. So I haven't had any updates from him in that time. Sent a few emails, some were answered some werent. So Ic an't say anything in regards to an estimate. My own estimation time I've had to put on hold. I really can't predict his availability of when he can work on the server. For warmenhoven this is just a side thing so when work and life comes up Bubble has a low priority :|

I've thought about hacking together a quick server so I/We can start getting some definitions and input on how C2 developers would like to use it. But last time I did that he popped a server on me and then it was... eh i suppose I don't need too :D

So for now I can`t say when he will pass on the next server. But when he does I will be sure to prep the api and see if it`s working enough for C2 developers to start getting there hands on.

I appreciate the continued interest.
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Post » Wed Aug 07, 2013 11:23 pm

@jayderyu Thank you for the update, I'm very interested in this project, because then I finally could get my automatch system get to work proberly, and get a good disconnect function, this is the problems I have with socket.io

I even stopped working on multiplayer but conentrating on gameplay function while waitin for bubble ;)
So I'll hope we can get a taste of Bubble next month :)SgtConti2013-08-28 21:03:25
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat Sep 07, 2013 11:46 pm

I'm putting Bubble on hiatus. We had a lot of hope and promise for the project. However my few recent communications have resulted in that my partner is busy, very busy; and likely to only get busier; happy news busy, but busier.

With JoyfulDreamer with DreamSpaceJS and another new developer coming onto the scene wanting to do websockets. I'm going to put Bubble on hiatus. I may still put together a prototype of bubble, but for the time being considered to be sleeping until further news.

I thank every ones interest and I am really saddened that there weren't more to show, but it didn't seem to turn out that way. If my partners schedule changes and the situation picks up where more time can be dedicated I will repost here with an update.
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Post » Thu Sep 26, 2013 8:35 am

@jayderyu have you thought about asking someone else to help you? I think here is plenty of capable people...

(no, I'm not referring to myself :) )Jeff Skyrunner2013-09-26 08:35:53
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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