While experimenting with the "bouncing bullets" example I noticed that the bullets do not "bounce"(or deflect) in a consistent direction. At times it looks as though the bullet is not colliding with the "block" at the same point in its travel toward the block(distance from block) despite leaving the player in the same position...perhaps this has something to do with the varying "bounce" behavior?...but then why would it collide at a different point?
Whatever the cause, I am wondering how I can fix the inconsistency. I know many questions have been asked regarding the "bouncing" behavior but I have yet to find an answer that satisfies my needs...or maybe I'm just too much of a noob to SEE the answer.
Thanks for any help you can offer.