Increase HP 1 time

Get help using Construct 2

Post » Mon Jun 09, 2014 10:40 pm

Ok, so I was surprised to see Construct 2 behaving like this, but it is only logical.
I have this

When score > 30 - Set Sprite to "Animation2"

Next I have

When Sprite is playing "Animation2" Set value HP to 7. (It is 7 instead of 4 now)

Before I tried to give the new animation more hp everything was working fine.

However when I play I assume the system is constantly setting the HP variable to 7 and it is impossible to kill Sprite.

How do i get the system to set animation2's of sprite to 7 instead of 3 without it forever setting the hp to 7 and not being able to be killed
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Post » Mon Jun 09, 2014 11:06 pm

Use "System - trigger once while true"
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