There is one more thing.
Pathfinding behavior on "Find path to X,Y" gives you nodes/waypoints, and this is all you need basically.
Then instead of using "Move along path" you could make your own movement to move and rotate object between these nodes.
Here's very quick, and ugly example using MoveTo behavior
But to be honest I like that original movement where player can go anywhere keeping 8dir animations only, it reminds me of old sierra/lucas art games
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