Infinite Runner Varied Jumping Mobile

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Post » Wed Jan 22, 2014 1:32 am

I have made an Infinite runner and am porting to Mobile. I started with the Construct 2 example and built it from there. I changed the jumping to be varied by setting the player's Y vector to 0 when jump button isn't pressed. It works well on the PC, but not when I implemented the mobile controls? The mobile control is just a "Jump" button and if pressed simulates the jump. If I just say "is not touching 'Jump'" then my player falls very slowly? Any ideas would be helpful!
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Post » Fri Jan 24, 2014 6:43 am

Intead of "is not touching 'Jump'" use "in touch ended" and to make the jump variation smoother set the Y vector to "Y vector/2"
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Post » Fri Jan 24, 2014 3:32 pm

THANK YOU SO MUCH IT WORKED!!!
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