I have this idea for a space game but when I actually sit down to write it in Construct I'm drawing a big blank. I've read lots of info on scrolling and have gone through most examples of .caps on the board that scrolled. Here is what I'm trying to do:
I'm trying to make a game similar to an old space game called Solarwinds. The game would always show your X and Y coordinates. You would get missions like "Go to the planet at 500,500" or go talk to the ship at "10000,10000". I need to be able to create objects (planets, aliens, star bases, etc) at certain points. I also need to be able to give the impression that the world is much bigger than a 2000 x 2000 grid.
So some options are to keep the player in the middle of the screen and just scroll the starfield background. However, then the X and Y coordinates wouldn't be updated. To solve that I could increment a "fake" X and Y in global variables, but then how to solve placing objects on the screen at X and Y coordinates. I think collisions and other actions based on X and Y would be a nightmare as well??
I think the option of actually moving the player are a no go because of the size layout....you would eventually run into the end of the layout.
I'm starting to think this infinite scrolling is a bad idea and I should just implement jumpgates or something like that instead. Of course, even with jumpgates I still can't be having the player fly to the "edge of space" all the time. So I guess I still need some way to have infinite scroll even in that case!!
I'd appreciate any ideas!