I know I said this elsewhere
- family behaviors would greatly simplify things. I have to do all sorts of workarounds to emulate this.
Another thing: have a way to tell the object type from a family object. For example, at some point I picked an Enemy object. I want to have two subevents, one for Ogre and the other for Troll. Right now I added a variable "objectType" and I filter by it, but it would be nice to have a built-in property "typeof" or something.