Initial animation property

Discussion and feedback on Construct 2

Post » Mon Sep 03, 2012 9:53 pm

@Ashley
It would be great to have an "initial animation" property
So you can specify a precise frame from a precise animation by combining this property with the initial frame property.
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Post » Tue Sep 04, 2012 1:21 am

I would like to see this, also.
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Post » Tue Sep 04, 2012 11:34 am

It's been on the todo list a while, hopefully will get to it soon.
Scirra Founder
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Post » Tue Sep 04, 2012 4:47 pm

Cool Thanks (:
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Post » Fri Dec 21, 2012 5:05 am

Though there's family feature in C2,
I always arrange all the enemies into only ONE SPRITE with different animation name and add behaviors which I need.

If INITIAL ANIMATION PROPERTY is available, will be very helpful to make platform games with many kinds of enemies and animations previewable in C2 editor.

Especially for enemies with physics behavior.
If you want to set physics parameters separately to each kind of enemy, family+Physics won't help.
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