Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Sat Apr 06, 2013 4:08 pm

How often will I have to clean the cartridge?

Looking to be a great game sir. Keep up the good work.
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Post » Sat Apr 06, 2013 5:03 pm

Thanks for the extremely kind comments all!

@Whiteclaws - Hoping to have a demo by months end, depending on real job/real life events haha!

@Dave Hailwood - It's kind of a mix of Black Tiger, Castlevania and Batman. Anyone who's played Black Tiger before may notice that the cave stage is sort of a tribute to Black Tiger - at least in color and style.

@Pixel perfick & rosareven - You're tempting me to put in a randomly generated garbage screen at the start like the old NES games where you had to take out the cart and blow on the contacts lol!

Here are some details I had forgotten:

- Around 6 hours of game play I'm hoping, the levels are pretty huge and some of them have bits where you have to find an item to progress. If you miss the item there will be back tracking.
- Most levels have two routes to the ending: the Quick way (more money) and the hard way (more XP).
- tons of enemies to fight and a huge variety. There are only a few occasions where an enemy is used in more than one level. There are already 15 for the first 3 stages and I may add one or two more.
- You start off in stage one with the ability to punch only, upon leveling up you begin to throw daggers. As you level up the strength of the punch and throw increases. You four flavors of dagger in the store, 3 way, 5 way, 3 way magic and 5 way magic.

Again, thanks for the kind comments!

Chris
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Post » Sat Apr 06, 2013 5:12 pm

You could inspire yourself of ...

http://www.oniken.net/

It's a NES-based game and it got some nice reviews ...

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Post » Sat Apr 06, 2013 10:25 pm

That's a nice looking game! I am going for a similar style on the sword weapon you get later in the game (probably a little more towards the Strider style sword. The sword in our game is pretty big.)Originally I was thinking of giving the player other main weapons instead of just punching but it breaks the character in the story. He's a very hands on guy so the secondary weapon is already over kill.

One of our later levels is going to be similar to the one in that video where the fire is coming from the bottom and you have to climb. I believe it's the very last level I have that sketched out for. But you are no longer playing as the main character at that point.

The speed of our game is similar although the hero walks, he doesn't run. The secondary weapon in the game gives it a bit of a shooter feel as you no longer punch enemies past the level 1 point. But seeing this video makes me want to have the secondary weapon something you can pick up, so not just daggers but axes or spears... etc etc. I had the idea after I did the 2nd stage boss (not in the pictures) to give the player a boomerang axe. It's already coded for the enemy so it's a bit of cut and paste to make it a player weapon as well. Ahh we'll see. The secondary weapon makes it so easy to peg the enemies now ha ha!

I should also say that Rastan and Magic Sword are influences as well. Another idea that is up in the air and is also in the comic book I wrote is the the main characters' fits of rage where he becomes possessed and mangles everything he comes into contact with.

Thanks for the video aside of being inspirational, it jogged my memory for things I wanted to do and had already forgotten about. The fifth stage is completely occupying my brain... so many ideas... argh. A black plague village full of undead. Way to excited to get started on that one.
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Post » Tue Apr 09, 2013 6:29 pm

Love the progress you made man. Looks awesome! I'll say no more... ;p
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Post » Sat Apr 13, 2013 4:33 am

@procrastinator: Thanks! We've actually gone back and completely rebuilt the entire second stage. Since I had made wall jumping an addition after the first 3 stages had been built I felt it wasn't being used enough. So the second stage, which was long and kinda boring has been made into this ninja bouncing forest full of wild animals.

Fixed the store up so money works. Mostly clean up left to do before a public demo release. Removed enemy knock back when enemies are hit by the projectile weapon, only punching them knocks them back now.

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Post » Sat Apr 13, 2013 9:31 pm

Nice one! Can't wait to play! ;)
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Post » Sat Apr 13, 2013 9:57 pm

I am digging the living hell out of the art style, mate!
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Post » Tue Apr 16, 2013 1:34 am

@RandomFellow - Thanks! A mix of too many Capcom arcade games growing up and my comic book art :) It's fun to bring it all to life in it's own little world so to speak!

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Post » Tue Apr 16, 2013 3:09 am

Looks great. Can't wait to play.
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