I'll look into changing the text color - I think in the case of the intro the image could be made darker - if the nes palette allows...
But yeah - nes games later on used a background layer to make huge bosses. Sprites were used as the extra parts. So to stick to the NES way of making a boss - the black ground is black because it would have actually been a scrolling layer and having any other tiles on it would have made it look not like a giant sprite.
The fists would have been sprites and would have flickered when on the same level as the player.
I'm not a huge fan of the mega man series but the game play was tight and it made a lot of big jumps in game development on such a crapola system. And the above picture is an example of a giant boss :)
I'm far too drinky to work on the game right now but I will be getting back to it Tuesday night :)
Thanks for showing me the exact spot where the text was bugging you.
@OrangeTapioca I shouldn't have touched the code at 2am with one eye open ;) I'll see if I can find the problem tuesday night.
I noticed it was happening when I was holding jump and sliding into the fire. I got rid of the problem but when the player responded he would skip over 5 or 6 times before you could play. Thats fixed but I think another part of the code is being ignored...