Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Tue Jun 25, 2013 6:37 am

Great work!
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Post » Tue Jun 25, 2013 1:57 pm

@mineet @hellwalker Thank you for the kind words! I hope to have something more to show of in the next two days :)
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Post » Wed Jun 26, 2013 2:41 am

Bah, I couldn't wait - he's a half finished boss lol!

He's going to have a barrier around him and his lightning attacks dont hurt yet. And they aren't random enough... anyhow this is to show the boss transformation so to speak. He needs a bit of a blood bits explode at the end of his animation... yeah... bloody bits! TAKE THAT!

[TUBE]http://youtu.be/pC8jwC_5KO4[/TUBE]

Chris
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Post » Wed Jun 26, 2013 3:16 am

I love that boss
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Jun 26, 2013 8:51 am

I enjoyed watching that; love the transformation..:)
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Post » Thu Jun 27, 2013 5:42 pm

@mineet Thanks! It's pretty much finished now. Added in the missing shield for the boss, the priest explodes when the lightning hits him. Just need to do boss death animation and the code that goes with it!

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Post » Sat Jun 29, 2013 12:55 am

I've been playing to the demo yesterday and I like it. Great work ! :)
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Post » Sat Jun 29, 2013 3:06 pm

@imVergil Thanks! I'm glad you enjoyed it!! I'll hopefully have a new beta/demo in the next few weeks!

Slowly working my way towards the end of the game again ;) Stage 8 level tiles and map completed in one sitting - except for the boss area.



The catapult was interesting to draw - looked at another image while doing it and used a 14px brush to do the rough shape and then chiseled away with the erase tool and 2 other colors... and now I look at it, it's wonky.

Think I'll be plowing through a few more tile sets/maps over the next week. Hopefully will have up to stage 11 finished shortly. Two of the stages are reused since the areas are revisited so once the castle is completed it just gets a slight alteration for stage...15 I think?

May completely redesign the map for stage 3 - it's too open I think...
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Post » Sat Jun 29, 2013 8:14 pm

catapult looks great ... bet it was quite hard to draw ?
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Post » Sun Jun 30, 2013 2:53 am

@mineet Thanks! No, it wasn't hard to draw at all. Just a waste of time. I should have drawn it by hand on paper, scanned and did the usual crap to make it into an 8 bit graphic but I went into "the zone" and started doing it all pixel by pixel in the editor... I could have done it on paper in 5 minutes and touched it up in the editor.

Oh well :)
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