Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Mon Jul 15, 2013 5:29 am

Stage 9 Map and tiles complete aside of clean up. Have a fairly quite week coming up so I'm hoping to finally get some real work done in this!





Chris
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Post » Wed Jul 17, 2013 1:54 pm

its looking good......
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Post » Wed Jul 17, 2013 2:49 pm

Awesome!!! The graphics are great,,, congrats man!
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Post » Mon Jul 22, 2013 8:16 pm

@mineet @tchem Thank you for the kind words as always!!!

A small update. Still haven't had much time to work on this. Too hot at night time here at the moment, just completely draining me. Received my NES games in the mail today - new inspiration ;) LOL! Here are some early shots of stage 10!!






Chrisdamainman2013-07-22 20:46:31
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Post » Tue Jul 23, 2013 3:44 am

I love those castle graphics, never knew the 8bit pallet of the NES supported that
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Jul 23, 2013 4:34 pm

@Jayjay Yup - nothing special. Not even close to that background palette limit on those screens. I think it's 13 colors - 4 colors per 8x8 block. This game destroys the rom limitations though. It would technically be the biggest NES cartridge ever made ;)
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Post » Tue Jul 30, 2013 2:22 pm

Totally forgot to post this here, Stage 10 boss area. The battle with the possessed king. Think this guy is going to have 2 stages of fighting. Human form and a giant spirit head... whenever I have time to work on this again ;) Bottom of the columns look silly... might have to fix that.



Chris
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Post » Sat Aug 10, 2013 2:18 am

Just here to declare my immense admiration for your project.
While the graphics get a bit overwhelming at times - often I can't see the character or enemies - it's still a fantastic job. I particularly like the Ninja Gaiden-esque cutscenes, the pixel work is as professional as anything.
Also, the difficulty so far is just precise enough to frustrate me, but keep me going. Well done.
Every one of your new pictures and vids excite me (that boss battle by the bell was amazAAAAAHH), please keep them coming!
Epic music by the way, is it all original? If so, what program did you use?
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Post » Sat Aug 10, 2013 4:15 pm

@Nixel Wow! Thanks! I'm glad you are liking this so much. I've actually had it on the back burner for the past two weeks while I start another project and was finishing up a big work project that was pretty draining.

I actually just bought an old NES and the games I always loved. My game is nowhere near as hard as the old NES games haha, it's far too forgiving!

I was about to start another boss battle similar to the Bell Tower one but work got in the way and I need solid days to do art for this project. The possesed king battle will have a giant gross heat appear in the around the screen and shoot at you. The Bell boss battle was finished not long after I posted the video. Past the half way point with the levels :)

As for the music, that's going to be paid for, if the musicians haven't used it for anything else. They are all original songs apparently. There is an nes contest where these guys get together and compete to make the best nes songs. They do an excellent job. But I think I have 7-10 different guys music and I'll have to narrow it down. I've ended up changing some of them too!

I can't wait to get the dwarf following the player in game :D

Anyhow this is on hold for a month and then I'll be right back at it until it's finished!

Thanks again for the extremely kind words!


Chris
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Post » Mon Aug 12, 2013 6:36 am

I really like the visual! Looks like we are having a good wave of 8 and 16 bit retro games :) Good work!
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