[QUOTE=damainman] @Joannesalfa Thanks!! I'm extremely happy that you like it! When it is finished, I'm aiming for Steam etc. I kinda want to get it onto consoles. But I used webGL in the game for the raster FX the console would have had. So some effects will be cut as and some gfx will have to be replaced for console.
Right now I'm not releasing it until a proper version of the tiled sprite program is completed. As of now the graphics are garbled and that fire sprite in stage one is animated, large and repeated through out the entire level eating up massive CPU.
I pushed the release date back to March of next year but if things are fixed with the plugins, etc I will release it earlier. I want it as polished as possible for an "NES" game![/QUOTE]
I have a WebGL effect about animated tile doesn't use massive CPU.
Send me a PM