Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Sun Oct 06, 2013 3:55 am

@damainman Oh! I didn't check my inbox yet, let me read. Sorry for late.
B
96
S
25
G
20
Posts: 3,055
Reputation: 22,646

Post » Wed Oct 09, 2013 8:00 pm

@Joannesalfa No problem and thanks for all the help!!

A new polished demo release is sneaking up on us! Lots of tweaking has been done. Graphics added or redrawn. And a new main attack! Frame rate is a steady 60fps. New special effects... argh!!!!!

Stay tuned!!!
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Mon Oct 14, 2013 4:38 pm

Please welcome aboard our musician/newest member of team IB, Njl Pettersen!! Njl, is a musician from Norway who has been working on perfecting his NES styled music in Famitracker for the past 4 years. His love of music shines through in the tracks he's already given us.

He's already blown our minds by not only giving us the first stage music of the game within a day, but totally hitting the nail on the head as well!!

So here is a little sample of the new stage 1 with the new moves in place(ripping zombies apart over head, and arm removal for weapon) new fx, updated player gfx... etc etc etc. And also the new game track.

Pardon the delay in the video as I haven't had time to install the new beta of CC. It causes a huge jump in the game when recording with fraps as is :(

[tube]http://www.youtube.com/watch?v=XYECYrBirro[/tube]
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Mon Oct 14, 2013 5:09 pm

music sounds great. animation for ripping the zombies apart is awesome. and i really like how you can beat the enemies by ripping off one of the monster's arms. Great job
Image
B
57
S
14
G
6
Posts: 493
Reputation: 11,253

Post » Mon Oct 14, 2013 10:39 pm

Just wanted to say that Njl Pettersen definitely does wonders to that stage, welcome to the team and looking forward to seeing what you make next!
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
B
86
S
28
G
13
Posts: 2,092
Reputation: 15,009

Post » Thu Oct 17, 2013 3:55 am

@NotionGames Thanks!! I think I want to do a different swing animation for the arm bit but I'm happy with the rest.

I've already added more stuff. Screaming villagers, and some new sounds...

[tube]http://youtu.be/YbpTGN2xjLg[/tube]

Sounds like dying hurts...
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Thu Oct 17, 2013 3:57 am

nice scream lol and i dig the animation that goes along with it
Image
B
57
S
14
G
6
Posts: 493
Reputation: 11,253

Post » Mon Oct 28, 2013 5:37 pm

@NotionGames Ha thanks! I think the scream hits the nail on the head LOL!

updates!:
Game attact/intro finished except for text



Stage 1 demo to be released shortly. Along with webpage, Kickstarter and possibly Steam Green light!

Also updated front page along with adding links!


Chris
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Fri Nov 01, 2013 3:30 am

Rescuing this thread from its undeserved burial in the older pages.
Dude, your pixel art is flippin amazing! I'm still trying to emulate it.
Fantastic edits to the game; previously I was quite reluctant to point out that I found the game a little dry, but now that there's the whole arm-plucking business and later on the dwarf as well, I figure this game is going to be really fantastic.
As always...keep it up!!
B
26
S
3
G
1
Posts: 65
Reputation: 2,547

Post » Fri Nov 01, 2013 2:35 pm

@Nixel Haha! Thanks :) Yeah, things get buried quickly around here now. The other game I started is long gone. The original demo was very dry. But it was a beta. The store additions and the dwarf were supposed to spice things up a bit. But after I had play tested stage 1 a million times, I realized it was nothing like the comic. The character is hands on ripping and tearing things.

Now, every so many levels he will do something new. In the comic he puts he whole arm through the zombies and guts them, punt kicks heads... tons of stuff. I'll try to work some more of the violence into the game!

I've been adding my own music to the game, we've missed the original deadline of Nov 1st as it's fallen on me to get the rest of the demo music done. The Musician who was working on it before did the title/intro music and the stage music. But the GameOver music and the boss music wasn't done. I've already done the boss music so now I just have to do game over and I might do one other little thing.

On that note. Website, Demo and Kickstarter will be (hopefully) launching Nov 15th.


Chris

B
45
S
12
G
7
Posts: 339
Reputation: 7,899

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 7 guests