Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Sat Nov 30, 2013 3:06 pm

[QUOTE=Nixel] Corpse-surfing....brilliant. Bloody brilliant.
Best of luck with Kickstarting the project guys!![/QUOTE]

Haha yeah, it's fun Thanks for the support Nixel!
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Dec 02, 2013 7:42 am

@Nixel we've just released some in-game footage of the zombie sledding/corpse surfing level

[TUBE]http://www.youtube.com/watch?v=0ru6nfCFfcA[/TUBE]

We also post the updates to a variety of sources like:
Our website www.causalbitgames.com

Our game Facebook page www.facebook.com/insanitysblade

And of course our Kickstarter page www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience

16 days to go and we're over 50% funded! Jayjay2013-12-02 07:43:15
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Post » Mon Dec 02, 2013 9:04 am

Sweet! Looks like something I'll enjoy thoroughly. :D
As a side note, great swinging corpses -- very unnerving.
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Post » Mon Dec 02, 2013 11:10 am

Cool! Needs some Tony Hawk tricks now! :D
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Post » Tue Dec 03, 2013 2:36 am

@Nixel haha yeah I liked what damainman did with the swinging corpses too, has a bit of a zen element after all the enemies are destroyed

@KaMiZoTo Yes! I loved the THPS games
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Post » Tue Dec 03, 2013 4:50 pm

I just have one critique after watching that last gameplay video - I think the animation for the main character should not have his shoulders so far back. It looks like his legs are walking and pulling along his upper body. This character is a tough guy, so my suggestion would be to walk with his shoulders more in front of body or at least above his legs.

Again, this is just a slight thing that I noticed. The gameplay and whole game is looking awesome. Just my 2 cents.
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Post » Tue Dec 03, 2013 5:44 pm

@Manley23 The character animation is done like that on purpose. Over exaggerated and 80's. It's modeled after the walking animations of several of my favorite old games (Robocop, Black Tiger and Magic Sword). But I wanted a very exaggerated walk for the character that went with everything else that's over exaggerated in game.

I also don't want him to look like a cave man all hunched over which would be all too typical. If the game was more serious and less dark humor I'd probably change the animation to something less funny. But I like the cruising along look!

Thanks for the input though! It's always welcome!!! I'm more excited about the corpse surfing down the pile of black plague victims now I have coded this bit :)

It still needs more "mess"!! It's hard to capture the humor of the comic/story in 8 bit haha :)
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Post » Tue Dec 03, 2013 6:44 pm

@damainman - okay, no problem. It sounds like you have given this great thought, and it shows in the videos and artwork. Yes, I really like the corpse surfing, too. It is pretty funny.
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Post » Wed Dec 04, 2013 2:18 am

It's really weird that this game makes me feel nostalgic... yet I haven't played it yet.

That's awesome.
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Post » Wed Dec 04, 2013 2:48 pm

@Cappdog thanks very much for the support! We've just reached 70% funded with 14 days to go, so it looks like this game will get made on schedule too

http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experienceJayjay2013-12-04 14:48:30
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