Insanity's Blade Green Lit! Final Release Dec 1st on Steam

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Post » Thu Dec 05, 2013 5:47 am

@Jayjay it's great the kickstarter's doing well :) ... you guys definitely deserve it!
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Post » Thu Dec 05, 2013 7:57 am

@Cappdog thank you!

We've also just released a pretty big update to the demo which fixes some camera issues, adds some new gfx, and also includes the first linux release! http://causalbitgames.com/2013/12/linux-yay-and-other-stuff/
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Post » Sun Dec 08, 2013 11:32 pm

I've put up the Steam Greenlight tonight thanks to a generous non KS backer! But that's not all!

We've been working hard for the past week to bring you some serious updates!! Keep an eye on this page for a new demo and video tomorrow morning (Monday)!!

And here is the Steam link! Get out there and support us!!

STEAM GREENLIGHT

And for all of the new backers that jumped on with us this week, a huge thanks! We're almost at our goal!!

Chrisdamainman2013-12-08 23:39:31
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Post » Mon Dec 09, 2013 8:34 am

New demo! We've added a tonne of new features as well as improved camera code!

[TUBE]http://www.youtube.com/watch?v=AM-nL7pfPFc[/TUBE]

Check out the full news post on our Kickstarter campaign! http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience/posts/688735
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Post » Mon Dec 09, 2013 9:20 am

Please less screaming villagers. I was quite ready to do the same for them as for the zombies
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Post » Mon Dec 09, 2013 11:23 am

Hey, congratulations on the Kickstarter progress guys.
If I had some money to spill I would definitely back you.
The comments on steam look like they can get pretty vicious, so best of luck to you all.
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Post » Mon Dec 09, 2013 4:46 pm

@Katala I'll think about it ;) How about two big clumps of them instead of scattered?

@Nixel Thanks! Yeah, I've seen people get some really nasty stuff. But it's all trolls so you just take it with a grain of salt. No biggy :) Since last night it's been all positive stuff (new video and demo). So hopefully we wont get trolled too badly.

PC elitists are a painful lot to sort. If you want controller support in a game created for consoles but ported to PC you get the "MOUSE+KEYBOARD or get out" argument and they get all hot and bothered like you killed their favorite pet - which is absolutely absurd. It's all personal preference. Some people just need to relax - and take a nice long walk!!

But usually when someone posts a crap comment - just check to see what kind of games they play. They're usually nowhere you're target audience and just want to be mean for the fun of it ;)

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Post » Thu Dec 12, 2013 6:02 pm

Over 80% Funded on Kickstarter and a bit about upcoming update!


First, Thank you so much to the kind people who are showing us such wonderful support! And a big thanks to the ones who have come over to the Kickstarter and backed us! You are all truly amazing!

Second, I wanted to talk about the updates we are currently working on. As I had mentioned in a comment, we are working on several new additions to the game. Many of them are suggestions that have been made on in the comments section! We are actually listening to feed back ;)

We are working on local co-op at the moment. I've completely drawn a second character just for the first stage as the dwarf character is not in the story yet. He's basically just a weaker clone of the main character but with a pole ax. He will be available in all modes of the game but in story mode, only the first stage.

We have added widescreen support but since the game was coded to 4:3, this will require heavy tweaking and additions to make the game play correctly when in widescreen.

Alternate methods of control are being added. Although the controllers will be locked according to the player, we will have custom key setup in the final version of the game, it will likely show up in a later demo.

Bonus stages - get more cash for the store! We will be adding a "Shinobi" style bonus stage where you throw knives at zombies to get coins for the store (buy power-ups, extra lives, etc). And due to popular demand, another bonus stage which will be coin collecting while zombie surfing!

Other little tweaks will be made as we go. Collision boxes have been fixed on some enemies, the zombie double up bug... etc etc. We'll try to get the bugs sorted for the next demo!


Thanks again!! You've all been very supportive!


Chris
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Post » Tue Dec 17, 2013 2:37 am

We've hit the first stretch goal at $6500! Corpse Surfing Arcade Mode

Nearly the final 48 hours now and we've released the final big demo update of the Kickstarter!

Check out this full demo gameplay video of single-player with the new HUD, co-op video coming soon!:

[TUBE]http://www.youtube.com/watch?v=Hud-zgVF9es[/TUBE]

We're also on Steam Greenlight, and if the game is greenlit then all pre-order backers will get a free steam key!

Full demo, goals, reward tiers and more are on the Kickstarter for Insanity's Blade! Jayjay2013-12-17 02:38:58
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Post » Tue Dec 17, 2013 4:42 am

Small update again! We've released video footage of co-op mode

[TUBE]http://www.youtube.com/watch?v=a-otjHwsRsA[/TUBE]Jayjay2013-12-17 04:43:12
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