Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Tue Feb 11, 2014 12:11 am

@PixelRebirth Haha! I never really saw it as criticism rather than a concern! And if I had have just gone ahead without warning people it would have been a very legitimate concern!! So no worries!

There are so many things I think of to do for the graphics that are there already (aside of some obvious boss tweaks) I've just added the new enemy death and since we had to pull the demo down for a quick fix the new version that will either go up tonight or tomorrow will have the new enemy death in it as well as a few more bug fixes.

I'm glad you're still enjoying it!

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Post » Sun Feb 16, 2014 11:48 am

I just noticed you don't seem to have any freezing problems with node-webkit. My game freezes every now and then for few seconds, so I was thinking are you using native node-webkit or the old third party plugin.

By the way stage 2 boss is insane I mean that cave boss.Katala2014-02-16 11:52:18
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Post » Sun Feb 16, 2014 5:20 pm

@Katala I actually have the freezing issue on my older pc,a 3-4 year old i5. My laptop which is an i7 has no freezing issues. I just assumed it was because I was testing it from a USB card. But out of my 5 pcs I can test on, only that one (my i5 gaming rig) has that issue. It's also the only one running an ATI card so who knows...

And thanks! I still have to remove some of the color from him and make him look a little less hand drawn if it's the spinning eye guy you're talking about!
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Post » Sun Feb 16, 2014 5:41 pm

Ok thanks I have i5-3570K but I have GeForce. Even very basic Node-webkit games I export does this. Also some games other people made does this or at least VIKTOR and not sure if Insanity's Blade did that before but now I played until that stage 2 boss and didn't notice anything. Well maybe I could make bug report.

Yes that is the same guy, but I mostly ment he is very hard could't make any damage and he killed me with one laser hit.
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Post » Sun Feb 16, 2014 9:12 pm

@Katala for that boss you can only hit him in the eye when it is not spinning or shooting the laser. He has a pattern. Rest - spin 3 times - rest - spit skeletons - rest (his eye gets slow here, just go to the opposite spot of where he's looking) - then laser, and repeat cycle. You do more damage when you punch the eye as well!

You can hit his eye when he's spitting the skeletons as well. Hope that helps!


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Post » Fri Mar 07, 2014 11:43 pm

Well, we just got approved as Nintendo devs! We're off to the races! We also have 4 more stages all close to completion. We'll post some vids and pics soon. For now I tossed a couple up on our steam page of you want to see.

The game will be coming out on Wii U as well as the GoGoMaddi game which is going to be renamed (because I saw there was a porn game called GoGoNippon :S and I don't want a game about my daughter associated with that.)

for now some pics are here:

http://steamcommunity.com/sharedfiles/filedetails/?id=202226008

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Post » Wed Mar 12, 2014 3:46 pm

Chris and I were interviewed by Nintendo Life :D

Check out the interview here: http://www.nintendolife.com/news/2014/03/developer_interview_causal_bit_games_on_scratching_that_hardcore_itch_with_insanitys_blade

Some images from the interview:
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"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Mar 14, 2014 3:46 am

That's so exciting you guys are putting this on the Wii U!

I've been following the game for a while and finally had a chance to play it recently, and I'm so impressed with what you've been able to do!

It really captures the feel of being an older, early 16 bit style game, with a challenging, yet fair difficulty.

I wish that when I jumped off the walls that I would be able to do a more powerful attack since the main character looks like he's ready to stab someone through the skull!

I also wish I could see more when I'm sliding down through the forest on the back of the skeleton, since right now I'm at the very bottom of the screen and can only see about 20 pixels in front of me, so even while moving slowly I don't feel like I have enough time to dodge. It's such a fun idea though, and I remember it from the trailer way back when I saw the game on Kotaku!

Anyway, this game has definitely been an inspiration for me and I can't wait to play it on my home console. :)
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Post » Sat Mar 15, 2014 4:52 pm

@BigKid Icarus Thanks for the kind words! We're putting our all into this little game! We don't want to disappoint the fans of the old school era!

There is a wall jump attack - it just hasn't been coded into the game yet. There are still a few things that aren't coded as far as controls/moves go. So you should be pleasantly surprised with some of our upcoming video updates!

The sliding thing isn't so much about what you can see but it's more about jamming the jump button when you see/here the exclamation onscreen. Also pressing forward or back controls the speed of your jump on slopes. The holes on the first 2 slopes of stage 2 don't even need you to jump if you are pressing forward (right) as you are going fast enough to fly over them. Only on the last slope you need to jump. When you hear the beep, cram the jump button and press forward!

I'm glad you find the game inspirational - that means a lot!! The Wii U version will be out a little later than the PC versions but will be worth the wait!
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Post » Sun Mar 16, 2014 10:51 pm

Wow, I can't wait for the wall jump attack! That's literally one of the most manly animations I've ever seen in a video game when you jump off of the wall, so I'm sure you won't disappoint. :)

Thanks for the tips on the sliding, ironically that's basically what I did to pass the section in the first place.

It's still bad ass regardless of how the mechanic works!
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