Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Wed Aug 27, 2014 8:00 pm

Nice job. Its working. I've died 25 + times and no problems.
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Post » Wed Aug 27, 2014 8:05 pm

@TunaUppercut I hope you were dying on purpose XD LOL!! Have fun and let me know if anything else has issues! Thanks for testing too!!
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Post » Thu Aug 28, 2014 4:26 am

@damainman

The only difference between 32 bit and 64 bit for gaming is extra memory address space, and would really only come into effect if your game actually uses more than 3GB of system ram. Does it??

I played it a lot today on my main work rig, i5-3770K stock, Radeon R290. Runs like a charm, did not notice any bugs.

Would you like some gameplay feedback too or just technical? :D
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Post » Thu Aug 28, 2014 1:46 pm

@Silverforce Shouldn't use than 4gb of ram I think It uses about 500mb tops. Glad it runs well on the i5, thats what one of my rigs is. We're only looking for technical feedback but thanks :)

The Mac I ran it on has lower specs, especially the video card but it's a 64-bit machine, over the 32-bit which has more/better everything. So there has to be something to it.
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Post » Thu Aug 28, 2014 2:21 pm

There's the main thread regarding problems with NodeWebkit, and so far there seems to be no common hardware. Even people with top of the line machines run into major freeze bugs etc.

I got lucky with my own games without issue so far. :/
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Post » Thu Aug 28, 2014 3:31 pm

@Silverforce Yeah, I haven't had freeze bugs yet either. I've completed a few games for clients and aside of this one we have a few other engines half finished and not once have we had a freeze bug that I'm aware of.

The only thing I've seen was on the lower end machines Node Webkits garbage clean up. When it's about to do it, it stutters and then freezes for a split second. But the last C2 build (r178), that node webkit actually killed the frame rate of the game. At least I hope it was Node Webkit.
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Post » Sat Aug 30, 2014 8:42 am

Just saw your game on siliconera and upvoted to greenlight. Congratulations on the exposure.
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Post » Wed Sep 03, 2014 2:39 am

damainman wrote:@TunaUppercut I hope you were dying on purpose XD LOL!! Have fun and let me know if anything else has issues! Thanks for testing too!!


Ok cool. Let me know if you need me to test anything else.
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Post » Sun Nov 23, 2014 1:18 pm

v 1.03 of the game will be released Dec 1st on Steam! The game was green lit back in October. Massive updates and bug fixes since initial release on Desura! We will be doing one more massive update which adds more content to the game for the spring. It will contain possibly two new game play events to get coins for the in game store!
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Post » Mon Nov 24, 2014 12:55 pm

Alright. Excellent!
Finally got some purchasing ability online - having the time of my life with Shovel Knight now - and I can't wait to play IB as well!
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