Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Wed Apr 24, 2013 9:54 pm

@Eisenhans LOL! We'll take that as a compliment! Happy to hear you like it!

Demo is just a little over a week away. Just bug fixes and art work left to do. Just did a new logo/title screen. Going to do the options menu to select easy, normal, hard and epic. I think I still haven't done the Bat enemy for stage 2 yet either :)

If anyone knows someone who is extremely talented in the area of Famitracker, PM me. My musician has dropped off the face of the earth...

B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Tue Apr 30, 2013 8:06 pm

Updated main post with links to playable demo for Windows,Mac and Linux 32/64.

Leave me some feed back plz!! Hate mail appreciated :D


Chris
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Wed May 01, 2013 1:55 am

Loving the demo, a little bit of a bug, once you get to the underground section of the first stage you can fall down between the platforms through the fire and you will basically fall forever :)
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

Post » Wed May 01, 2013 1:59 am

Oh, also, just a question on the health bar, wouldn't it make more sense to have it fill up, instead of drain upwards? As if it was liquid filling the health bar, losing health would lower it from the top as opposed to bringing it upward from the bottom... it confused me at first but I got used to it.

Loving it so far! Keep it up!
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

Post » Wed May 01, 2013 2:00 am

@BluePhaze Thanks for catching that! I'll fix it ASAP and upload a new demo shortly! And Yeah, you're right... I have no idea why I did it that way other than when the sprite shrinks it goes towards the top because of the origin point. Flipping them both will fix it!damainman2013-05-01 02:01:38
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Wed May 01, 2013 2:06 am

Awesome! Also I seem to have picked up the dagger without knowing it. What do I look for to know when I am going to pick up a weapon? Are there icons for them or just small objects similar to the coins? Was thinking similar to castlevania when a weapon drops the sprite for it is big enough to see it pretty well against the background etc... not sure if the game has multiple weapons but if so, it may be good to make the dropped weapons a bit more visually noticeable in case you want to not pick one up if you like your current weapon, etc... just a thought, there is a very good chance I just missed seeing the dagger before I picked it up, but thought I would ask.BluePhaze2013-05-01 02:06:48
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

Post » Wed May 01, 2013 2:35 am

@BluePhaze I've made the changes to the pit in stage 1 and reversed the hit point bars for the player and enemy! Thanks for the find and suggestions!

The dagger is obtained automatically when you level up the first time. I didn't want to give it to the player right off the bat because I find it makes the game way too easy at the start - you need it for boss fights later on and in the store you can level it up. You can get up to 5 daggers at once to throw and later on (not in the demo) you can get magic daggers that pass through enemies and do more damage.

I'm really up in the air about multiple weapons as it might make it feel too much like Castlevania. And once the dwarf is programmed in, he throws axes on top of the bullet hell you create with 5 daggers!

If I did it I'd probably do hidden chests instead of weapon drops.

So you didn't miss anything - it's just the way I decided to do it... it's more like a power up than a weapon pick up for now.

New files uploaded within 10 minutes! Thanks for the awesome feedback!!!
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Wed May 01, 2013 3:41 am

Sweet, thanks much! That makes sense, I didn't notice that I had leveled up. Now it makes sense to me where I got the daggers!
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

Post » Wed May 01, 2013 3:44 am

Just noticed with the Windows download, you may want to have it remove the ' from the exe name as that may cause issues on some systems. Any special characters in the executable file name should be avoided if possible.
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

Post » Wed May 01, 2013 4:05 am

Sorry to keep bugging you today :) Playing through the updated demo I am still getting the fire issue though now without the infinite drop. I just don't die when in the fire, this can be done at multiple places in the first stage. Below is a screenshot of what I am getting, notice that I am still alive you just can't see me due to the fire, though you can see my feet:

BluePhaze2013-05-01 04:07:04
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,418

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 0 guests