@BluePhaze It's not a problem! This is exactly what we need to get this thing done right!! I've changed the exe name (windows only) and found the issue. You're getting knocked into the hole, you're not just falling in it. So when you get hit you're invisible for a second or so. The detection for falling in the hole is set to "when collides with" so I made a duplicate of that action and made it "when overlapping with" which should fix the issue. It's uploading now (should be done about 10 minutes from the time I posted this). Feet will still stick out the bottom. I'll fix that later!
@2Dturtle Thanks! We will try! Glad you liked the demo!!
@Pixel perfick The file size is all due to music (sound too I suppose). Since there are 18 stages, 18 boss fights and 6-8 sets of cut scenes, I'm going to assume the final file size will be a little hefty due to the music.
It would be great if I could integrate an NSF player into the game and use the actual chiptunes! Probably reduce the file size by 80%.
Hey guys! I need a couple of serious beta testers soon. I'm in the middle of map 6 and about to start 7. I need to get the kinks ironed out of the main code, namely the controls. If anyone has time to play and can give feed back let me know. The demo is good for now, but in about a week or so I'll be ready to give out the beta with 3-4 new stages for testing.