Insanity's Blade Green Lit! Final Release Dec 1st on Steam

Show us your completed creations made in Construct 2

Post » Wed May 01, 2013 4:17 am

@BluePhaze It's not a problem! This is exactly what we need to get this thing done right!! I've changed the exe name (windows only) and found the issue. You're getting knocked into the hole, you're not just falling in it. So when you get hit you're invisible for a second or so. The detection for falling in the hole is set to "when collides with" so I made a duplicate of that action and made it "when overlapping with" which should fix the issue. It's uploading now (should be done about 10 minutes from the time I posted this). Feet will still stick out the bottom. I'll fix that later!

Thanks again!!!
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Wed May 01, 2013 8:26 am

this hit me right in the nostalgia
keep up the spectacular work
B
2
Posts: 5
Reputation: 285

Post » Wed May 01, 2013 9:50 am

63 Meg of memories, classic gaming...

I forgot how many times you had to bash the attack button in games like this, lol
As long as I can move left, right and fire, I'm Happy...
B
42
S
15
G
11
Posts: 655
Reputation: 12,260

Post » Wed May 01, 2013 3:18 pm

@2Dturtle Thanks! We will try! Glad you liked the demo!!

@Pixel perfick The file size is all due to music (sound too I suppose). Since there are 18 stages, 18 boss fights and 6-8 sets of cut scenes, I'm going to assume the final file size will be a little hefty due to the music.

It would be great if I could integrate an NSF player into the game and use the actual chiptunes! Probably reduce the file size by 80%.

B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Thu May 02, 2013 3:27 pm

Addictive! Good job. Definitely a moneymaker.

Maybe change the background so it flashes less aggressively into slower glowing-loops to be easier on the eyes and not trigger seizures in sensitive people.
B
25
S
5
G
5
Posts: 138
Reputation: 5,638

Post » Fri May 03, 2013 6:07 pm

@Mercy thanks! and sure we'll definitely aim to prevent seizures, thanks for pointing that out!
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
B
86
S
28
G
13
Posts: 2,092
Reputation: 15,009

Post » Sun May 05, 2013 1:11 am

@Mercy Thanks for the kind words, glad you're enjoying it (the later levels are more addictive! I'm play testing stage 4 as I put new monsters in, a lot of wall climbing in this one.)

Which background elements are you referring to specifically? Is it the fire in stage 1? I can lower the animation rate in that case. I didn't think the burning buildings themselves were very fast.

Thanks for the input and I will make the change for the next release!


B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Wed May 08, 2013 7:52 pm

Hey guys! I need a couple of serious beta testers soon. I'm in the middle of map 6 and about to start 7. I need to get the kinks ironed out of the main code, namely the controls. If anyone has time to play and can give feed back let me know. The demo is good for now, but in about a week or so I'll be ready to give out the beta with 3-4 new stages for testing.

Thanks for the support!!!

Chris
B
45
S
12
G
7
Posts: 339
Reputation: 7,899

Post » Thu May 09, 2013 7:21 am

Yes that glowing wall of fire background flashes too quickly.
B
25
S
5
G
5
Posts: 138
Reputation: 5,638

Post » Thu May 09, 2013 8:22 am

Putting My hand up, for the Beta testing, if there's a slot free?...
As long as I can move left, right and fire, I'm Happy...
B
42
S
15
G
11
Posts: 655
Reputation: 12,260

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 5 guests