1. Make a new project, add a single sprite.
2. Give the sprite an instance variable, of whatever name (I tried many)
3. Create a new event
4. Set condition to anything (Every tick, start of layout, For, collides something with something else, etc)
5. Make an action - Set instance variable (of object) "whatever" to 1
6. Watch it die in fire.
30 seconds in, and I manage to completely destroy it. New record?
Using 32bit Windows 7, C2 r66.
It seems there is already a thread about this, but it was labelled in such a way I had no way of knowing. I choose to claim ignorance and leave my thread here.