I have an enemy (hungry teddy bear) that patrols back and forth. His arms are their own animation because they do an attack animation when the player gets close. Otherwise, they stick straight out like a zombie (default animation).
The animations work fine when I have one bear - all the not mirrored/mirrored stuff works, the arms face the way the bear is facing/moving, etc.
However, when I have multiple instances of the bear throughout the game, the arms flip back and forth randomly on all the instances.
Does anyone know how I would fix this or if there's a solution online I can check out?