Integrate code in Construct 2.

Discussion and feedback on Construct 2

Post » Wed Feb 25, 2015 6:49 am

@bernivic135

There are two kinds of plugins, one is add more abilities into C2 engine. one is encapsulate events to have more clear appearance on event sheet, in my point of view.

You could make a plugin which parse a specific format string like xml, then do somethings. It could get result quickly without understand the detail of format.
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Post » Wed Feb 25, 2015 4:14 pm

@bernivic135
I'd also recommend giving the plugin architecture another shot. Just take a look at some of the existing plugins / behaviors js code. Start by deconstructing the simpler ones, for example rotate/sine behavior, and then move on to more complex ones like platform. Honestly, I think it's fairly straightforward. I have a simple template behavior and template plugin that I use as a sort of scaffolding when I need to quickly prototype new ones.

There are already tons of people who have written addons for C2. It really depends on what you're trying to accomplish.
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