Integration with Photon Cloud: Multiplayer

Discuss game development design and post your game ideas

Post » Sun Apr 14, 2013 8:33 pm

[QUOTE=zyblade]You said, if the javascript sdk supports udp/tcp choice....
It does mean when ashley etc would implement this feature in the C2 java sdk, the photon client already could track the players position smooth like in the platform behavior?[/QUOTE] It'd require some tweaking in my PhotonClient behavior.
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Post » Mon Apr 15, 2013 3:25 am

@Ashley , would it be time consuming/complicated, implementing such a feature to the java sdk in C2?
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Post » Fri Apr 19, 2013 6:52 am

@Velojet

Okay I contacted Austin from clay.io about integrating the clay.io plugin's multiplayer lobby feature with your photon plugin. He told me that if enough people want it, he will do it. This could make a real commercial quality multiplayer system for construct 2, it could end up being an amazingly easy way to create real multiplayer games with lobbies.

So if you guys want it to happen please reply saying you support it.SpacialPumpkin2013-04-19 06:53:44
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Post » Fri Apr 19, 2013 8:11 am

This would be most appreciated. Anything to take these technologies from 'hobbyist' to 'commercial/production useable' is great.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Fri Apr 19, 2013 8:28 am

[QUOTE=SpacialPumpkin] @Velojet

Okay I contacted Austin from clay.io about integrating the clay.io plugin's multiplayer lobby feature with your photon plugin. He told me that if enough people want it, he will do it. This could make a real commercial quality multiplayer system for construct 2, it could end up being an amazingly easy way to create real multiplayer games with lobbies.

So if you guys want it to happen please reply saying you support it.[/QUOTE]

This sounds pretty amazing.
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Post » Fri Apr 19, 2013 11:39 am

[QUOTE=SpacialPumpkin]Okay I contacted Austin from clay.io about integrating the clay.io plugin's multiplayer lobby feature with your photon plugin. He told me that if enough people want it, he will do it. ... So if you guys want it to happen please reply saying you support it.[/QUOTE]@SpacialPumpkin
Thanks for following up so proactively on this one! I'd like to have more feedback from people who've made a game using my PhotonClient behavior before working on my side of the Clay.io integration.
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Post » Fri Apr 19, 2013 1:05 pm

[QUOTE=SpacialPumpkin] @Velojet

Okay I contacted Austin from clay.io about integrating the clay.io plugin's multiplayer lobby feature with your photon plugin. He told me that if enough people want it, he will do it. This could make a real commercial quality multiplayer system for construct 2, it could end up being an amazingly easy way to create real multiplayer games with lobbies.

So if you guys want it to happen please reply saying you support it.[/QUOTE]

I SUPPORT IT! YEAHHHHHH PUMPKINZ!
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Post » Sat Apr 20, 2013 5:04 pm

Velojet, this plugin is awesome! I'm really looking forward to the implementation of different rooms and smooth movement :) Keep on the great work!
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Post » Sat Apr 20, 2013 7:20 pm

I also just waiting for udp support for smooth movement for a fast 2d shooter zyblade2013-04-20 19:23:49
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Post » Sat Apr 20, 2013 11:55 pm

do you know when this plugin is going to be released?
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