Integration with Photon Cloud: Multiplayer

Discuss game development design and post your game ideas

Post » Tue May 14, 2013 8:46 pm

Hopefully you can hear back from those guys soon. If not I suggest screwing around with it some more.

Also wouldn't it be better as a Plugin instead of a behavior? Maybe you could have both, with the Plugin being the backend stuff and the behavior tracking the data of the objects you want the player to manipulate.
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Post » Wed May 15, 2013 2:59 am

[QUOTE=Thndr]Also wouldn't it be better as a Plugin instead of a behavior?[/QUOTE]It was a plugin before it was a behavior! The first version (PhotonPlayer) that I published in this thread was a plugin. But the further I went ahead with the development, the more obvious it seemed that it should be a behavior that could be attached to a sprite/player, because the essential ability that a sprite/player needs have in a multiplayer game is to communicate with other sprite/players. So as it moves, it transparently broadcasts that move to remote clients, without the C2 developer having to code a 'move' message (which then has to be decoded by the remote client).
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Post » Wed May 15, 2013 7:11 pm

Well I understand that. Hopefully you can get it worked out so it doesn't seem so limiting.
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Post » Sun Jun 09, 2013 4:06 pm

Any updates? :D
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Post » Tue Jun 11, 2013 10:04 pm

[QUOTE=MrOtton] Any updates? :D[/QUOTE]
The ExitGames/Photon team appears to have concluded that there's not enough interest in their JavaScript SDK and in my use of it in a C2 plugin, so are focussing their efforts in more profitable directions.

Taurian (the OP) also appears to be pursuing other interests.

No-one here seems to have developed my C2 demo in any direction.

So (with some reluctance), I'm turning my development efforts to other projects that have been gathering dust on my workbench.

I'll pass the multiplayer/Photon baton to @jayderyu and awarmenhoven, who've got a very promising project underway. Good luck, guys!



Velojet2013-06-11 22:16:30
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Post » Wed Jun 12, 2013 1:39 am

Kind of a catch 22. There isn't much development, so there can't be much interest.

How will people interested in something if they can't do much with it? Plus most people looking for the plugin will look in the plugins forum, as this thread about 10 pages long or so before you posted the photon cloud plugin.


I say release the plugin with open source on the plugin forum with the OP saying you're not longer supporting it and that it provides a base for anyone else to modify it to work better.

-----

That said, the Bubble Server seems to be pretty ambitious and I'll track that for now :)
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Post » Wed Jun 12, 2013 3:15 am

@Velotjet @Thndr
I have to agree with Thndr here. back when I first heard about Photon for JS I tried it out. The tool set was very in adequate. Photon Cloud aside, Photon JS couldn't even make full use of Photon at all.

It was bizaar reading Photon replies to Velotjet on their own forums. "not enough interest so we aren't focusing on js". Sorta a dumbfounding concept. Oh well. Not much can be done about it now. Just time to move on.

Thanks for the encouragement. I will update as news comes in. Right now we are only tinkering some of the design to java script. We are working on solidifying the inter client/server/node messaging before getting the game features going.
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Post » Thu Jun 13, 2013 10:21 pm

[QUOTE=Thndr]... I say release the plugin with open source on the plugin forum with the OP saying you're not longer supporting it and that it provides a base for anyone else to modify it to work better ...[/QUOTE]@Thndr
Excellent suggestion! I will carry it out.
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Post » Sun Aug 04, 2013 3:45 pm

Does it always work ?

I want to use it for my next project , and I hope It will be big ,
I just want to know if your example always work

Cheers
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Post » Sun Aug 04, 2013 5:00 pm

Yus , Got it workeing ...

Um , another question , To update the game , you just export to html5 and remplace the files on the http server by the exported ones on the html server ?

Also , is it compatible with the newest versions of C2 ?Whiteclaws2013-08-04 17:03:40
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